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osu-lazer/osu.Game/Rulesets/Mods/ModMuted.cs
2021-07-29 21:18:07 +08:00

49 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModMuted : Mod
{
public override string Name => "Muted";
public override string Acronym => "MU";
public override IconUsage? Icon => FontAwesome.Solid.VolumeMute;
public override string Description => "Can you still feel the rhythm without music?";
public override ModType Type => ModType.Fun;
public override double ScoreMultiplier => 1;
}
public abstract class ModMuted<TObject> : ModMuted, IApplicableToDrawableRuleset<TObject>, IApplicableToTrack
where TObject : HitObject
{
private readonly BindableNumber<double> volumeAdjust = new BindableDouble();
[SettingSource("Enable metronome", "Add a metronome to help you keep track of the rhythm.")]
public BindableBool EnableMetronome { get; } = new BindableBool
{
Default = true,
Value = true
};
public void ApplyToTrack(ITrack track)
{
track.AddAdjustment(AdjustableProperty.Volume, volumeAdjust);
}
public void ApplyToDrawableRuleset(DrawableRuleset<TObject> drawableRuleset)
{
if (EnableMetronome.Value)
drawableRuleset.Overlays.Add(new Metronome(drawableRuleset.Beatmap.HitObjects.First().StartTime));
}
}
}