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osu-lazer/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs
T
2026-05-09 00:26:25 +09:00

112 lines
4.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Overlays.Settings.Sections.Graphics
{
public partial class RendererSettings : SettingsSubsection
{
protected override LocalisableString Header => GraphicsSettingsStrings.RendererHeader;
private bool automaticRendererInUse;
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager config, OsuConfigManager osuConfig, IDialogOverlay? dialogOverlay, OsuGame? game, GameHost host)
{
var renderer = config.GetBindable<RendererType>(FrameworkSetting.Renderer);
automaticRendererInUse = renderer.Value == RendererType.Automatic;
Children = new Drawable[]
{
new SettingsItemV2(new RendererDropdown
{
Caption = GraphicsSettingsStrings.Renderer,
Current = renderer,
Items = host.GetPreferredRenderersForCurrentPlatform().Order()
.Where(t => t != RendererType.Vulkan),
})
{
Keywords = new[] { @"compatibility", @"directx" },
},
// TODO: this needs to be a custom dropdown at some point
new SettingsItemV2(new FormEnumDropdown<FrameSync>
{
Caption = GraphicsSettingsStrings.FrameLimiter,
Current = config.GetBindable<FrameSync>(FrameworkSetting.FrameSync),
})
{
Keywords = new[] { @"fps", @"framerate" },
},
new SettingsItemV2(new FormEnumDropdown<ExecutionMode>
{
Caption = GraphicsSettingsStrings.ThreadingMode,
Current = config.GetBindable<ExecutionMode>(FrameworkSetting.ExecutionMode)
}),
new SettingsItemV2(new FormCheckBox
{
Caption = GraphicsSettingsStrings.ShowFPS,
Current = osuConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay),
})
{
Keywords = new[] { @"framerate", @"counter" },
},
};
renderer.BindValueChanged(r =>
{
if (r.NewValue == host.ResolvedRenderer)
return;
// Need to check startup renderer for the "automatic" case, as ResolvedRenderer above will track the final resolved renderer instead.
if (r.NewValue == RendererType.Automatic && automaticRendererInUse)
return;
if (game?.RestartAppWhenExited() == true)
{
game.AttemptExit();
}
else
{
dialogOverlay?.Push(new ConfirmDialog(GraphicsSettingsStrings.ChangeRendererConfirmation, () => game?.AttemptExit(), () =>
{
renderer.Value = automaticRendererInUse ? RendererType.Automatic : host.ResolvedRenderer;
}));
}
});
}
private partial class RendererDropdown : FormEnumDropdown<RendererType>
{
private RendererType hostResolvedRenderer;
private bool automaticRendererInUse;
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager config, GameHost host)
{
var renderer = config.GetBindable<RendererType>(FrameworkSetting.Renderer);
automaticRendererInUse = renderer.Value == RendererType.Automatic;
hostResolvedRenderer = host.ResolvedRenderer;
}
protected override LocalisableString GenerateItemText(RendererType item)
{
if (item == RendererType.Automatic && automaticRendererInUse)
return LocalisableString.Interpolate($"{base.GenerateItemText(item)} ({hostResolvedRenderer.GetDescription()})");
return base.GenerateItemText(item);
}
}
}
}