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57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Desktop.Platform;
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using osu.Framework.GameModes.Testing;
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using osu.Game;
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using osu.Game.Modes;
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using osu.Game.Modes.Catch;
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using osu.Game.Modes.Mania;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Taiko;
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namespace osu.Desktop.VisualTests
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{
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public class Benchmark : OsuGameBase
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{
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private double timePerTest = 200;
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[BackgroundDependencyLoader]
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private void load(BaseGame game)
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{
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Host.MaximumDrawHz = int.MaxValue;
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Host.MaximumUpdateHz = int.MaxValue;
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Host.MaximumInactiveHz = int.MaxValue;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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TestBrowser f = new TestBrowser();
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Add(f);
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Console.WriteLine($@"{Time}: Running {f.TestCount} tests for {timePerTest}ms each...");
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for (int i = 1; i < f.TestCount; i++)
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{
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int loadableCase = i;
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Scheduler.AddDelayed(delegate
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{
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f.LoadTest(loadableCase);
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Console.WriteLine($@"{Time}: Switching to test #{loadableCase}");
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}, loadableCase * timePerTest);
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}
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Scheduler.AddDelayed(Host.Exit, f.TestCount * timePerTest);
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}
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}
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}
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