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84 lines
3.4 KiB
C#
84 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.Ladder.Components;
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namespace osu.Game.Tournament.Tests.Components
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{
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public class TestSceneDrawableTournamentMatch : TournamentTestScene
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{
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public TestSceneDrawableTournamentMatch()
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{
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Container<DrawableTournamentMatch> level1;
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Container<DrawableTournamentMatch> level2;
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var match1 = new TournamentMatch(
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new TournamentTeam { FlagName = { Value = "AU" }, FullName = { Value = "Australia" }, },
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new TournamentTeam { FlagName = { Value = "JP" }, FullName = { Value = "Japan" }, Acronym = { Value = "JPN" } })
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{
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Team1Score = { Value = 4 },
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Team2Score = { Value = 1 },
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};
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var match2 = new TournamentMatch(
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new TournamentTeam
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{
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FlagName = { Value = "RO" },
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FullName = { Value = "Romania" },
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}
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);
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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level1 = new FillFlowContainer<DrawableTournamentMatch>
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{
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Children = new[]
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{
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new DrawableTournamentMatch(match1),
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new DrawableTournamentMatch(match2),
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new DrawableTournamentMatch(new TournamentMatch()),
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}
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},
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level2 = new FillFlowContainer<DrawableTournamentMatch>
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{
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Margin = new MarginPadding(20),
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Children = new[]
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{
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new DrawableTournamentMatch(new TournamentMatch()),
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new DrawableTournamentMatch(new TournamentMatch())
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}
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}
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}
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};
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level1.Children[0].Match.Progression.Value = level2.Children[0].Match;
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level1.Children[1].Match.Progression.Value = level2.Children[0].Match;
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AddRepeatStep("change scores", () => match1.Team2Score.Value++, 4);
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AddStep("add new team", () => match2.Team2.Value = new TournamentTeam { FlagName = { Value = "PT" }, FullName = { Value = "Portugal" } });
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AddStep("Add progression", () => level1.Children[2].Match.Progression.Value = level2.Children[1].Match);
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AddStep("start match", () => match2.StartMatch());
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AddRepeatStep("change scores", () => match2.Team1Score.Value++, 10);
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AddStep("start submatch", () => level2.Children[0].Match.StartMatch());
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AddRepeatStep("change scores", () => level2.Children[0].Match.Team1Score.Value++, 5);
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AddRepeatStep("change scores", () => level2.Children[0].Match.Team2Score.Value++, 4);
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}
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}
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}
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