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44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose;
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneComposeScreen : EditorClockTestScene
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{
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[Cached(typeof(EditorBeatmap))]
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[Cached(typeof(IBeatSnapProvider))]
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private readonly EditorBeatmap editorBeatmap =
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new EditorBeatmap(new OsuBeatmap
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{
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BeatmapInfo =
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{
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Ruleset = new OsuRuleset().RulesetInfo
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}
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});
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[Cached]
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private EditorClipboard clipboard = new EditorClipboard();
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[BackgroundDependencyLoader]
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private void load()
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{
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Child = new ComposeScreen
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{
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State = { Value = Visibility.Visible },
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};
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}
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}
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}
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