mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 16:06:06 +08:00
710 lines
28 KiB
C#
710 lines
28 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Configuration;
|
|
using osu.Framework.Development;
|
|
using osu.Framework.Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Input.Handlers;
|
|
using osu.Framework.Input.Handlers.Joystick;
|
|
using osu.Framework.Input.Handlers.Midi;
|
|
using osu.Framework.Input.Handlers.Mouse;
|
|
using osu.Framework.Input.Handlers.Tablet;
|
|
using osu.Framework.Input.Handlers.Touch;
|
|
using osu.Framework.IO.Stores;
|
|
using osu.Framework.Localisation;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Platform;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Beatmaps.Formats;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Database;
|
|
using osu.Game.Extensions;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Cursor;
|
|
using osu.Game.Input;
|
|
using osu.Game.Input.Bindings;
|
|
using osu.Game.IO;
|
|
using osu.Game.Localisation;
|
|
using osu.Game.Online;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Online.Chat;
|
|
using osu.Game.Online.Metadata;
|
|
using osu.Game.Online.Multiplayer;
|
|
using osu.Game.Online.Solo;
|
|
using osu.Game.Online.Spectator;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Overlays.Settings;
|
|
using osu.Game.Overlays.Settings.Sections;
|
|
using osu.Game.Overlays.Settings.Sections.Input;
|
|
using osu.Game.Resources;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Skinning;
|
|
using osu.Game.Utils;
|
|
using RuntimeInfo = osu.Framework.RuntimeInfo;
|
|
|
|
namespace osu.Game
|
|
{
|
|
/// <summary>
|
|
/// The most basic <see cref="Game"/> that can be used to host osu! components and systems.
|
|
/// Unlike <see cref="OsuGame"/>, this class will not load any kind of UI, allowing it to be used
|
|
/// for provide dependencies to test cases without interfering with them.
|
|
/// </summary>
|
|
[Cached(typeof(OsuGameBase))]
|
|
public partial class OsuGameBase : Framework.Game, ICanAcceptFiles, IBeatSyncProvider
|
|
{
|
|
public static readonly string[] VIDEO_EXTENSIONS = { ".mp4", ".mov", ".avi", ".flv", ".mpg", ".wmv", ".m4v" };
|
|
|
|
public const string OSU_PROTOCOL = "osu://";
|
|
|
|
public const string CLIENT_STREAM_NAME = @"lazer";
|
|
|
|
/// <summary>
|
|
/// The filename of the main client database.
|
|
/// </summary>
|
|
public const string CLIENT_DATABASE_FILENAME = @"client.realm";
|
|
|
|
public const int SAMPLE_CONCURRENCY = 6;
|
|
|
|
public const double SFX_STEREO_STRENGTH = 0.75;
|
|
|
|
/// <summary>
|
|
/// Length of debounce (in milliseconds) for commonly occuring sample playbacks that could stack.
|
|
/// </summary>
|
|
public const int SAMPLE_DEBOUNCE_TIME = 20;
|
|
|
|
/// <summary>
|
|
/// The maximum volume at which audio tracks should playback. This can be set lower than 1 to create some head-room for sound effects.
|
|
/// </summary>
|
|
private const double global_track_volume_adjust = 0.8;
|
|
|
|
public virtual bool UseDevelopmentServer => DebugUtils.IsDebugBuild;
|
|
|
|
public virtual EndpointConfiguration CreateEndpoints() =>
|
|
UseDevelopmentServer ? new DevelopmentEndpointConfiguration() : new ExperimentalEndpointConfiguration();
|
|
|
|
public virtual Version AssemblyVersion => Assembly.GetEntryAssembly()?.GetName().Version ?? new Version();
|
|
|
|
/// <summary>
|
|
/// MD5 representation of the game executable.
|
|
/// </summary>
|
|
public string VersionHash { get; private set; }
|
|
|
|
public bool IsDeployedBuild => AssemblyVersion.Major > 0;
|
|
|
|
internal const string BUILD_SUFFIX = "lazer";
|
|
|
|
public virtual string Version
|
|
{
|
|
get
|
|
{
|
|
if (!IsDeployedBuild)
|
|
return @"local " + (DebugUtils.IsDebugBuild ? @"debug" : @"release");
|
|
|
|
var version = AssemblyVersion;
|
|
return $@"{version.Major}.{version.Minor}.{version.Build}-{BUILD_SUFFIX}";
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The <see cref="Edges"/> that the game should be drawn over at a top level.
|
|
/// Defaults to <see cref="Edges.None"/>.
|
|
/// </summary>
|
|
protected virtual Edges SafeAreaOverrideEdges => Edges.None;
|
|
|
|
protected OsuConfigManager LocalConfig { get; private set; }
|
|
|
|
protected SessionStatics SessionStatics { get; private set; }
|
|
|
|
protected OsuColour Colours { get; private set; }
|
|
|
|
protected BeatmapManager BeatmapManager { get; private set; }
|
|
|
|
protected BeatmapModelDownloader BeatmapDownloader { get; private set; }
|
|
|
|
protected ScoreManager ScoreManager { get; private set; }
|
|
|
|
protected ScoreModelDownloader ScoreDownloader { get; private set; }
|
|
|
|
protected SkinManager SkinManager { get; private set; }
|
|
|
|
protected RealmRulesetStore RulesetStore { get; private set; }
|
|
|
|
protected RealmKeyBindingStore KeyBindingStore { get; private set; }
|
|
|
|
protected GlobalCursorDisplay GlobalCursorDisplay { get; private set; }
|
|
|
|
protected MusicController MusicController { get; private set; }
|
|
|
|
protected IAPIProvider API { get; set; }
|
|
|
|
protected Storage Storage { get; set; }
|
|
|
|
/// <summary>
|
|
/// The language in which the game is currently displayed in.
|
|
/// </summary>
|
|
public Bindable<Language> CurrentLanguage { get; } = new Bindable<Language>();
|
|
|
|
protected Bindable<WorkingBeatmap> Beatmap { get; private set; } // cached via load() method
|
|
|
|
/// <summary>
|
|
/// The current ruleset selection for the local user.
|
|
/// </summary>
|
|
[Cached]
|
|
[Cached(typeof(IBindable<RulesetInfo>))]
|
|
protected internal readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
|
|
|
/// <summary>
|
|
/// The current mod selection for the local user.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If a mod select overlay is present, mod instances set to this value are not guaranteed to remain as the provided instance and will be overwritten by a copy.
|
|
/// In such a case, changes to settings of a mod will *not* propagate after a mod is added to this collection.
|
|
/// As such, all settings should be finalised before adding a mod to this collection.
|
|
/// </remarks>
|
|
[Cached]
|
|
[Cached(typeof(IBindable<IReadOnlyList<Mod>>))]
|
|
protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
|
|
|
/// <summary>
|
|
/// Mods available for the current <see cref="Ruleset"/>.
|
|
/// </summary>
|
|
public readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> AvailableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>(new Dictionary<ModType, IReadOnlyList<Mod>>());
|
|
|
|
private BeatmapDifficultyCache difficultyCache;
|
|
private BeatmapUpdater beatmapUpdater;
|
|
|
|
private UserLookupCache userCache;
|
|
private BeatmapLookupCache beatmapCache;
|
|
|
|
private RulesetConfigCache rulesetConfigCache;
|
|
|
|
protected SpectatorClient SpectatorClient { get; private set; }
|
|
|
|
protected MultiplayerClient MultiplayerClient { get; private set; }
|
|
|
|
private MetadataClient metadataClient;
|
|
private SoloStatisticsWatcher soloStatisticsWatcher;
|
|
|
|
private RealmAccess realm;
|
|
|
|
protected SafeAreaContainer SafeAreaContainer { get; private set; }
|
|
|
|
/// <summary>
|
|
/// For now, this is used as a source specifically for beat synced components.
|
|
/// Going forward, it could potentially be used as the single source-of-truth for beatmap timing.
|
|
/// </summary>
|
|
private readonly FramedBeatmapClock beatmapClock = new FramedBeatmapClock(applyOffsets: true, requireDecoupling: false);
|
|
|
|
protected override Container<Drawable> Content => content;
|
|
|
|
private Container content;
|
|
|
|
private DependencyContainer dependencies;
|
|
|
|
private readonly BindableNumber<double> globalTrackVolumeAdjust = new BindableNumber<double>(global_track_volume_adjust);
|
|
|
|
private Bindable<string> frameworkLocale = null!;
|
|
|
|
private IBindable<LocalisationParameters> localisationParameters = null!;
|
|
|
|
/// <summary>
|
|
/// Number of unhandled exceptions to allow before aborting execution.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// When an unhandled exception is encountered, an internal count will be decremented.
|
|
/// If the count hits zero, the game will crash.
|
|
/// Each second, the count is incremented until reaching the value specified.
|
|
/// </remarks>
|
|
protected virtual int UnhandledExceptionsBeforeCrash => DebugUtils.IsDebugBuild ? 0 : 1;
|
|
|
|
public OsuGameBase()
|
|
{
|
|
Name = @"osu!";
|
|
|
|
#if DEBUG
|
|
Name += " (development)";
|
|
#endif
|
|
|
|
allowableExceptions = UnhandledExceptionsBeforeCrash;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(ReadableKeyCombinationProvider keyCombinationProvider, FrameworkConfigManager frameworkConfig)
|
|
{
|
|
try
|
|
{
|
|
using (var str = File.OpenRead(typeof(OsuGameBase).Assembly.Location))
|
|
VersionHash = str.ComputeMD5Hash();
|
|
}
|
|
catch
|
|
{
|
|
// special case for android builds, which can't read DLLs from a packed apk.
|
|
// should eventually be handled in a better way.
|
|
VersionHash = $"{Version}-{RuntimeInfo.OS}".ComputeMD5Hash();
|
|
}
|
|
|
|
Resources.AddStore(new DllResourceStore(OsuResources.ResourceAssembly));
|
|
|
|
dependencies.Cache(realm = new RealmAccess(Storage, CLIENT_DATABASE_FILENAME, Host.UpdateThread));
|
|
|
|
dependencies.CacheAs<RulesetStore>(RulesetStore = new RealmRulesetStore(realm, Storage));
|
|
dependencies.CacheAs<IRulesetStore>(RulesetStore);
|
|
|
|
Decoder.RegisterDependencies(RulesetStore);
|
|
|
|
dependencies.CacheAs(Storage);
|
|
|
|
var largeStore = new LargeTextureStore(Host.Renderer, Host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
|
|
largeStore.AddTextureSource(Host.CreateTextureLoaderStore(new OnlineStore()));
|
|
dependencies.Cache(largeStore);
|
|
|
|
dependencies.CacheAs(LocalConfig);
|
|
dependencies.CacheAs<IGameplaySettings>(LocalConfig);
|
|
|
|
InitialiseFonts();
|
|
|
|
addFilesWarning();
|
|
|
|
Audio.Samples.PlaybackConcurrency = SAMPLE_CONCURRENCY;
|
|
|
|
dependencies.Cache(SkinManager = new SkinManager(Storage, realm, Host, Resources, Audio, Scheduler));
|
|
dependencies.CacheAs<ISkinSource>(SkinManager);
|
|
|
|
EndpointConfiguration endpoints = CreateEndpoints();
|
|
|
|
MessageFormatter.WebsiteRootUrl = endpoints.WebsiteRootUrl;
|
|
|
|
frameworkLocale = frameworkConfig.GetBindable<string>(FrameworkSetting.Locale);
|
|
frameworkLocale.BindValueChanged(_ => updateLanguage());
|
|
|
|
localisationParameters = Localisation.CurrentParameters.GetBoundCopy();
|
|
localisationParameters.BindValueChanged(_ => updateLanguage(), true);
|
|
|
|
CurrentLanguage.BindValueChanged(val => frameworkLocale.Value = val.NewValue.ToCultureCode());
|
|
|
|
dependencies.CacheAs(API ??= new APIAccess(this, LocalConfig, endpoints, VersionHash));
|
|
|
|
var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);
|
|
|
|
dependencies.Cache(difficultyCache = new BeatmapDifficultyCache());
|
|
|
|
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
|
|
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, API, LocalConfig));
|
|
|
|
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, API, Audio, Resources, Host, defaultBeatmap, difficultyCache, performOnlineLookups: true));
|
|
|
|
dependencies.Cache(BeatmapDownloader = new BeatmapModelDownloader(BeatmapManager, API));
|
|
dependencies.Cache(ScoreDownloader = new ScoreModelDownloader(ScoreManager, API));
|
|
|
|
// Add after all the above cache operations as it depends on them.
|
|
base.Content.Add(difficultyCache);
|
|
|
|
// TODO: OsuGame or OsuGameBase?
|
|
dependencies.CacheAs(beatmapUpdater = new BeatmapUpdater(BeatmapManager, difficultyCache, API, Storage));
|
|
dependencies.CacheAs(SpectatorClient = new OnlineSpectatorClient(endpoints));
|
|
dependencies.CacheAs(MultiplayerClient = new OnlineMultiplayerClient(endpoints));
|
|
dependencies.CacheAs(metadataClient = new OnlineMetadataClient(endpoints));
|
|
dependencies.CacheAs(soloStatisticsWatcher = new SoloStatisticsWatcher());
|
|
|
|
base.Content.Add(new BeatmapOnlineChangeIngest(beatmapUpdater, realm, metadataClient));
|
|
|
|
BeatmapManager.ProcessBeatmap = (beatmapSet, scope) => beatmapUpdater.Process(beatmapSet, scope);
|
|
|
|
dependencies.Cache(userCache = new UserLookupCache());
|
|
base.Content.Add(userCache);
|
|
|
|
dependencies.Cache(beatmapCache = new BeatmapLookupCache());
|
|
base.Content.Add(beatmapCache);
|
|
|
|
var scorePerformanceManager = new ScorePerformanceCache();
|
|
dependencies.Cache(scorePerformanceManager);
|
|
base.Content.Add(scorePerformanceManager);
|
|
|
|
dependencies.CacheAs<IRulesetConfigCache>(rulesetConfigCache = new RulesetConfigCache(realm, RulesetStore));
|
|
|
|
var powerStatus = CreateBatteryInfo();
|
|
if (powerStatus != null)
|
|
dependencies.CacheAs(powerStatus);
|
|
|
|
dependencies.Cache(SessionStatics = new SessionStatics());
|
|
dependencies.Cache(Colours = new OsuColour());
|
|
|
|
RegisterImportHandler(BeatmapManager);
|
|
RegisterImportHandler(ScoreManager);
|
|
RegisterImportHandler(SkinManager);
|
|
|
|
// drop track volume game-wide to leave some head-room for UI effects / samples.
|
|
// this means that for the time being, gameplay sample playback is louder relative to the audio track, compared to stable.
|
|
// we may want to revisit this if users notice or complain about the difference (consider this a bit of a trial).
|
|
Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, globalTrackVolumeAdjust);
|
|
|
|
Beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
|
|
|
|
dependencies.CacheAs<IBindable<WorkingBeatmap>>(Beatmap);
|
|
dependencies.CacheAs(Beatmap);
|
|
|
|
// add api components to hierarchy.
|
|
if (API is APIAccess apiAccess)
|
|
base.Content.Add(apiAccess);
|
|
|
|
base.Content.Add(SpectatorClient);
|
|
base.Content.Add(MultiplayerClient);
|
|
base.Content.Add(metadataClient);
|
|
base.Content.Add(soloStatisticsWatcher);
|
|
|
|
base.Content.Add(rulesetConfigCache);
|
|
|
|
PreviewTrackManager previewTrackManager;
|
|
dependencies.Cache(previewTrackManager = new PreviewTrackManager(BeatmapManager.BeatmapTrackStore));
|
|
base.Content.Add(previewTrackManager);
|
|
|
|
base.Content.Add(MusicController = new MusicController());
|
|
dependencies.CacheAs(MusicController);
|
|
|
|
MusicController.TrackChanged += onTrackChanged;
|
|
base.Content.Add(beatmapClock);
|
|
|
|
GlobalActionContainer globalBindings;
|
|
|
|
base.Content.Add(SafeAreaContainer = new SafeAreaContainer
|
|
{
|
|
SafeAreaOverrideEdges = SafeAreaOverrideEdges,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Child = CreateScalingContainer().WithChild(globalBindings = new GlobalActionContainer(this)
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
(GlobalCursorDisplay = new GlobalCursorDisplay
|
|
{
|
|
RelativeSizeAxes = Axes.Both
|
|
}).WithChild(content = new OsuTooltipContainer(GlobalCursorDisplay.MenuCursor)
|
|
{
|
|
RelativeSizeAxes = Axes.Both
|
|
}),
|
|
}
|
|
})
|
|
});
|
|
|
|
base.Content.Add(new TouchInputInterceptor());
|
|
|
|
KeyBindingStore = new RealmKeyBindingStore(realm, keyCombinationProvider);
|
|
KeyBindingStore.Register(globalBindings, RulesetStore.AvailableRulesets);
|
|
|
|
dependencies.Cache(globalBindings);
|
|
|
|
Ruleset.BindValueChanged(onRulesetChanged);
|
|
Beatmap.BindValueChanged(onBeatmapChanged);
|
|
}
|
|
|
|
private void updateLanguage() => CurrentLanguage.Value = LanguageExtensions.GetLanguageFor(frameworkLocale.Value, localisationParameters.Value);
|
|
|
|
private void addFilesWarning()
|
|
{
|
|
var realmStore = new RealmFileStore(realm, Storage);
|
|
|
|
const string filename = "IMPORTANT READ ME.txt";
|
|
|
|
if (!realmStore.Storage.Exists(filename))
|
|
{
|
|
using (var stream = realmStore.Storage.CreateFileSafely(filename))
|
|
using (var textWriter = new StreamWriter(stream))
|
|
{
|
|
textWriter.WriteLine(@"This folder contains all your user files (beatmaps, skins, replays etc.)");
|
|
textWriter.WriteLine(@"Please do not touch or delete this folder!!");
|
|
textWriter.WriteLine();
|
|
textWriter.WriteLine(@"If you are really looking to completely delete user data, please delete");
|
|
textWriter.WriteLine(@"the parent folder including all other files and directories");
|
|
textWriter.WriteLine();
|
|
textWriter.WriteLine(@"For more information on how these files are organised,");
|
|
textWriter.WriteLine(@"see https://github.com/ppy/osu/wiki/User-file-storage");
|
|
}
|
|
}
|
|
}
|
|
|
|
private void onTrackChanged(WorkingBeatmap beatmap, TrackChangeDirection direction) => beatmapClock.ChangeSource(beatmap.Track);
|
|
|
|
protected virtual void InitialiseFonts()
|
|
{
|
|
AddFont(Resources, @"Fonts/osuFont");
|
|
|
|
AddFont(Resources, @"Fonts/Torus/Torus-Regular");
|
|
AddFont(Resources, @"Fonts/Torus/Torus-Light");
|
|
AddFont(Resources, @"Fonts/Torus/Torus-SemiBold");
|
|
AddFont(Resources, @"Fonts/Torus/Torus-Bold");
|
|
|
|
AddFont(Resources, @"Fonts/Torus-Alternate/Torus-Alternate-Regular");
|
|
AddFont(Resources, @"Fonts/Torus-Alternate/Torus-Alternate-Light");
|
|
AddFont(Resources, @"Fonts/Torus-Alternate/Torus-Alternate-SemiBold");
|
|
AddFont(Resources, @"Fonts/Torus-Alternate/Torus-Alternate-Bold");
|
|
|
|
AddFont(Resources, @"Fonts/Inter/Inter-Regular");
|
|
AddFont(Resources, @"Fonts/Inter/Inter-RegularItalic");
|
|
AddFont(Resources, @"Fonts/Inter/Inter-Light");
|
|
AddFont(Resources, @"Fonts/Inter/Inter-LightItalic");
|
|
AddFont(Resources, @"Fonts/Inter/Inter-SemiBold");
|
|
AddFont(Resources, @"Fonts/Inter/Inter-SemiBoldItalic");
|
|
AddFont(Resources, @"Fonts/Inter/Inter-Bold");
|
|
AddFont(Resources, @"Fonts/Inter/Inter-BoldItalic");
|
|
|
|
AddFont(Resources, @"Fonts/Noto/Noto-Basic");
|
|
AddFont(Resources, @"Fonts/Noto/Noto-Hangul");
|
|
AddFont(Resources, @"Fonts/Noto/Noto-CJK-Basic");
|
|
AddFont(Resources, @"Fonts/Noto/Noto-CJK-Compatibility");
|
|
AddFont(Resources, @"Fonts/Noto/Noto-Thai");
|
|
|
|
AddFont(Resources, @"Fonts/Venera/Venera-Light");
|
|
AddFont(Resources, @"Fonts/Venera/Venera-Bold");
|
|
AddFont(Resources, @"Fonts/Venera/Venera-Black");
|
|
|
|
Fonts.AddStore(new HexaconsIcons.HexaconsStore(Textures));
|
|
}
|
|
|
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
|
|
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
|
|
|
public override void SetHost(GameHost host)
|
|
{
|
|
base.SetHost(host);
|
|
|
|
// may be non-null for certain tests
|
|
Storage ??= host.Storage;
|
|
|
|
LocalConfig ??= UseDevelopmentServer
|
|
? new DevelopmentOsuConfigManager(Storage)
|
|
: new OsuConfigManager(Storage);
|
|
|
|
host.ExceptionThrown += onExceptionThrown;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use to programatically exit the game as if the user was triggering via alt-f4.
|
|
/// By default, will keep persisting until an exit occurs (exit may be blocked multiple times).
|
|
/// May be interrupted (see <see cref="OsuGame"/>'s override).
|
|
/// </summary>
|
|
public virtual void AttemptExit()
|
|
{
|
|
if (!OnExiting())
|
|
Exit();
|
|
else
|
|
Scheduler.AddDelayed(AttemptExit, 2000);
|
|
}
|
|
|
|
/// <summary>
|
|
/// If supported by the platform, the game will automatically restart after the next exit.
|
|
/// </summary>
|
|
/// <returns>Whether a restart operation was queued.</returns>
|
|
public virtual bool RestartAppWhenExited() => false;
|
|
|
|
public bool Migrate(string path)
|
|
{
|
|
Logger.Log($@"Migrating osu! data from ""{Storage.GetFullPath(string.Empty)}"" to ""{path}""...");
|
|
|
|
IDisposable realmBlocker = null;
|
|
|
|
try
|
|
{
|
|
ManualResetEventSlim readyToRun = new ManualResetEventSlim();
|
|
|
|
Scheduler.Add(() =>
|
|
{
|
|
realmBlocker = realm.BlockAllOperations("migration");
|
|
|
|
readyToRun.Set();
|
|
}, false);
|
|
|
|
if (!readyToRun.Wait(30000))
|
|
throw new TimeoutException("Attempting to block for migration took too long.");
|
|
|
|
bool? cleanupSucceded = (Storage as OsuStorage)?.Migrate(Host.GetStorage(path));
|
|
|
|
Logger.Log(@"Migration complete!");
|
|
return cleanupSucceded != false;
|
|
}
|
|
finally
|
|
{
|
|
realmBlocker?.Dispose();
|
|
}
|
|
}
|
|
|
|
protected override UserInputManager CreateUserInputManager() => new OsuUserInputManager();
|
|
|
|
protected virtual BatteryInfo CreateBatteryInfo() => null;
|
|
|
|
protected virtual Container CreateScalingContainer() => new DrawSizePreservingFillContainer();
|
|
|
|
protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorage(host, defaultStorage);
|
|
|
|
/// <summary>
|
|
/// Creates an input settings subsection for an <see cref="InputHandler"/>.
|
|
/// </summary>
|
|
/// <remarks>Should be overriden per-platform to provide settings for platform-specific handlers.</remarks>
|
|
public virtual SettingsSubsection CreateSettingsSubsectionFor(InputHandler handler)
|
|
{
|
|
// One would think that this could be moved to the `OsuGameDesktop` class, but doing so means that
|
|
// OsuGameTestScenes will not show any input options (as they are based on OsuGame not OsuGameDesktop).
|
|
//
|
|
// This in turn makes it hard for ruleset creators to adjust input settings while testing their ruleset
|
|
// within the test browser interface.
|
|
if (RuntimeInfo.IsDesktop)
|
|
{
|
|
switch (handler)
|
|
{
|
|
case ITabletHandler th:
|
|
return new TabletSettings(th);
|
|
|
|
case MouseHandler mh:
|
|
return new MouseSettings(mh);
|
|
|
|
case JoystickHandler jh:
|
|
return new JoystickSettings(jh);
|
|
}
|
|
}
|
|
|
|
switch (handler)
|
|
{
|
|
case TouchHandler th:
|
|
return new TouchSettings(th);
|
|
|
|
case MidiHandler:
|
|
return new InputSection.HandlerSection(handler);
|
|
|
|
// return null for handlers that shouldn't have settings.
|
|
default:
|
|
return null;
|
|
}
|
|
}
|
|
|
|
private void onBeatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
|
|
{
|
|
if (IsLoaded && !ThreadSafety.IsUpdateThread)
|
|
throw new InvalidOperationException("Global beatmap bindable must be changed from update thread.");
|
|
|
|
Logger.Log($"Game-wide working beatmap updated to {beatmap.NewValue}");
|
|
}
|
|
|
|
private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)
|
|
{
|
|
if (IsLoaded && !ThreadSafety.IsUpdateThread)
|
|
throw new InvalidOperationException("Global ruleset bindable must be changed from update thread.");
|
|
|
|
Ruleset instance = null;
|
|
|
|
try
|
|
{
|
|
if (r.NewValue?.Available == true)
|
|
{
|
|
instance = r.NewValue.CreateInstance();
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Error(e, "Ruleset load failed and has been rolled back");
|
|
}
|
|
|
|
if (instance == null)
|
|
{
|
|
// reject the change if the ruleset is not available.
|
|
revertRulesetChange();
|
|
return;
|
|
}
|
|
|
|
var dict = new Dictionary<ModType, IReadOnlyList<Mod>>();
|
|
|
|
try
|
|
{
|
|
foreach (ModType type in Enum.GetValues<ModType>())
|
|
{
|
|
dict[type] = instance.GetModsFor(type)
|
|
// Rulesets should never return null mods, but let's be defensive just in case.
|
|
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
|
|
.Where(mod => mod != null)
|
|
.ToList();
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Error(e, $"Could not load mods for \"{instance.RulesetInfo.Name}\" ruleset. Current ruleset has been rolled back.");
|
|
revertRulesetChange();
|
|
return;
|
|
}
|
|
|
|
AvailableMods.Value = dict;
|
|
|
|
if (SelectedMods.Disabled)
|
|
return;
|
|
|
|
var convertedMods = SelectedMods.Value.Select(mod =>
|
|
{
|
|
var newMod = instance.CreateModFromAcronym(mod.Acronym);
|
|
newMod?.CopyCommonSettingsFrom(mod);
|
|
return newMod;
|
|
}).Where(newMod => newMod != null).ToList();
|
|
|
|
if (!ModUtils.CheckValidForGameplay(convertedMods, out var invalid))
|
|
invalid.ForEach(newMod => convertedMods.Remove(newMod));
|
|
|
|
SelectedMods.Value = convertedMods;
|
|
|
|
void revertRulesetChange() => Ruleset.Value = r.OldValue?.Available == true ? r.OldValue : RulesetStore.AvailableRulesets.First();
|
|
}
|
|
|
|
private int allowableExceptions;
|
|
|
|
/// <summary>
|
|
/// Allows a maximum of one unhandled exception, per second of execution.
|
|
/// </summary>
|
|
private bool onExceptionThrown(Exception _)
|
|
{
|
|
bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0;
|
|
|
|
Logger.Log($"Unhandled exception has been {(continueExecution ? $"allowed with {allowableExceptions} more allowable exceptions" : "denied")} .");
|
|
|
|
// restore the stock of allowable exceptions after a short delay.
|
|
Task.Delay(1000).ContinueWith(_ => Interlocked.Increment(ref allowableExceptions));
|
|
|
|
return continueExecution;
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
RulesetStore?.Dispose();
|
|
LocalConfig?.Dispose();
|
|
|
|
beatmapUpdater?.Dispose();
|
|
|
|
realm?.Dispose();
|
|
|
|
if (Host != null)
|
|
Host.ExceptionThrown -= onExceptionThrown;
|
|
}
|
|
|
|
ControlPointInfo IBeatSyncProvider.ControlPoints => Beatmap.Value.BeatmapLoaded ? Beatmap.Value.Beatmap.ControlPointInfo : null;
|
|
IClock IBeatSyncProvider.Clock => beatmapClock;
|
|
ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : ChannelAmplitudes.Empty;
|
|
}
|
|
}
|