mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 10:47:28 +08:00
378 lines
13 KiB
C#
378 lines
13 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.IO.Stores;
|
|
using osu.Game.Database;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Skinning
|
|
{
|
|
public class LegacySkin : Skin
|
|
{
|
|
protected TextureStore Textures;
|
|
|
|
protected IResourceStore<SampleChannel> Samples;
|
|
|
|
/// <summary>
|
|
/// On osu-stable, hitcircles have 5 pixels of transparent padding on each side to allow for shadows etc.
|
|
/// Their hittable area is 128px, but the actual circle portion is 118px.
|
|
/// We must account for some gameplay elements such as slider bodies, where this padding is not present.
|
|
/// </summary>
|
|
private const float legacy_circle_radius = 64 - 5;
|
|
|
|
public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
|
|
: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
|
|
{
|
|
}
|
|
|
|
private readonly bool hasHitCircle;
|
|
|
|
protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename)
|
|
: base(skin)
|
|
{
|
|
Stream stream = storage.GetStream(filename);
|
|
if (stream != null)
|
|
using (StreamReader reader = new StreamReader(stream))
|
|
Configuration = new LegacySkinDecoder().Decode(reader);
|
|
else
|
|
Configuration = new SkinConfiguration();
|
|
|
|
Samples = audioManager.GetSampleStore(storage);
|
|
Textures = new TextureStore(new TextureLoaderStore(storage));
|
|
|
|
using (var testStream = storage.GetStream("hitcircle"))
|
|
hasHitCircle |= testStream != null;
|
|
|
|
if (hasHitCircle)
|
|
{
|
|
Configuration.SliderPathRadius = legacy_circle_radius;
|
|
}
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
Textures?.Dispose();
|
|
Samples?.Dispose();
|
|
}
|
|
|
|
public override Drawable GetDrawableComponent(string componentName)
|
|
{
|
|
switch (componentName)
|
|
{
|
|
case "Play/osu/cursor":
|
|
if (GetTexture("cursor") != null)
|
|
return new LegacyCursor();
|
|
|
|
return null;
|
|
|
|
case "Play/osu/sliderball":
|
|
if (GetTexture("sliderb") != null)
|
|
return new LegacySliderBall();
|
|
|
|
return null;
|
|
|
|
case "Play/osu/hitcircle":
|
|
if (hasHitCircle)
|
|
return new LegacyMainCirclePiece();
|
|
|
|
return null;
|
|
|
|
case "Play/Miss":
|
|
componentName = "hit0";
|
|
break;
|
|
|
|
case "Play/Meh":
|
|
componentName = "hit50";
|
|
break;
|
|
|
|
case "Play/Good":
|
|
componentName = "hit100";
|
|
break;
|
|
|
|
case "Play/Great":
|
|
componentName = "hit300";
|
|
break;
|
|
|
|
case "Play/osu/number-text":
|
|
return !hasFont(Configuration.HitCircleFont)
|
|
? null
|
|
: new LegacySpriteText(Textures, Configuration.HitCircleFont)
|
|
{
|
|
Scale = new Vector2(0.96f),
|
|
// Spacing value was reverse-engineered from the ratio of the rendered sprite size in the visual inspector vs the actual texture size
|
|
Spacing = new Vector2(-Configuration.HitCircleOverlap * 0.89f, 0)
|
|
};
|
|
}
|
|
|
|
// temporary allowance is given for skins the fact that stable handles non-animatable items such as hitcircles (incorrectly)
|
|
// by (incorrectly) displaying the first frame of animation rather than the non-animated version.
|
|
// users have used this to "hide" certain elements like hit300.
|
|
var texture = GetTexture($"{componentName}-0") ?? GetTexture(componentName);
|
|
|
|
if (texture == null)
|
|
return null;
|
|
|
|
return new Sprite { Texture = texture };
|
|
}
|
|
|
|
public class LegacySliderBall : Sprite
|
|
{
|
|
[BackgroundDependencyLoader]
|
|
private void load(ISkinSource skin)
|
|
{
|
|
Texture = skin.GetTexture("sliderb");
|
|
Colour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? Color4.White;
|
|
}
|
|
}
|
|
|
|
public override Texture GetTexture(string componentName)
|
|
{
|
|
float ratio = 2;
|
|
var texture = Textures.Get($"{componentName}@2x");
|
|
|
|
if (texture == null)
|
|
{
|
|
ratio = 1;
|
|
texture = Textures.Get(componentName);
|
|
}
|
|
|
|
if (texture != null)
|
|
texture.ScaleAdjust = ratio;
|
|
|
|
return texture;
|
|
}
|
|
|
|
public override SampleChannel GetSample(string sampleName) => Samples.Get(sampleName);
|
|
|
|
private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;
|
|
|
|
protected class LegacySkinResourceStore<T> : IResourceStore<byte[]>
|
|
where T : INamedFileInfo
|
|
{
|
|
private readonly IHasFiles<T> source;
|
|
private readonly IResourceStore<byte[]> underlyingStore;
|
|
|
|
private string getPathForFile(string filename)
|
|
{
|
|
bool hasExtension = filename.Contains('.');
|
|
|
|
string lastPiece = filename.Split('/').Last();
|
|
var legacyName = filename.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
|
|
|
|
var file = source.Files.Find(f =>
|
|
string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), legacyName, StringComparison.InvariantCultureIgnoreCase));
|
|
return file?.FileInfo.StoragePath;
|
|
}
|
|
|
|
public LegacySkinResourceStore(IHasFiles<T> source, IResourceStore<byte[]> underlyingStore)
|
|
{
|
|
this.source = source;
|
|
this.underlyingStore = underlyingStore;
|
|
}
|
|
|
|
public Stream GetStream(string name)
|
|
{
|
|
string path = getPathForFile(name);
|
|
return path == null ? null : underlyingStore.GetStream(path);
|
|
}
|
|
|
|
public IEnumerable<string> GetAvailableResources() => source.Files.Select(f => f.Filename);
|
|
|
|
byte[] IResourceStore<byte[]>.Get(string name) => GetAsync(name).Result;
|
|
|
|
public Task<byte[]> GetAsync(string name)
|
|
{
|
|
string path = getPathForFile(name);
|
|
return path == null ? Task.FromResult<byte[]>(null) : underlyingStore.GetAsync(path);
|
|
}
|
|
|
|
#region IDisposable Support
|
|
|
|
private bool isDisposed;
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (!isDisposed)
|
|
{
|
|
isDisposed = true;
|
|
}
|
|
}
|
|
|
|
~LegacySkinResourceStore()
|
|
{
|
|
Dispose(false);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
|
|
private class LegacySpriteText : OsuSpriteText
|
|
{
|
|
private readonly TextureStore textures;
|
|
private readonly string font;
|
|
|
|
public LegacySpriteText(TextureStore textures, string font)
|
|
{
|
|
this.textures = textures;
|
|
this.font = font;
|
|
|
|
Shadow = false;
|
|
UseFullGlyphHeight = false;
|
|
}
|
|
|
|
protected override Texture GetTextureForCharacter(char c)
|
|
{
|
|
string textureName = $"{font}-{c}";
|
|
|
|
// Approximate value that brings character sizing roughly in-line with stable
|
|
float ratio = 36;
|
|
|
|
var texture = textures.Get($"{textureName}@2x");
|
|
|
|
if (texture == null)
|
|
{
|
|
ratio = 18;
|
|
texture = textures.Get(textureName);
|
|
}
|
|
|
|
if (texture != null)
|
|
texture.ScaleAdjust = ratio;
|
|
|
|
return texture;
|
|
}
|
|
}
|
|
|
|
public class LegacyCursor : CompositeDrawable
|
|
{
|
|
public LegacyCursor()
|
|
{
|
|
Size = new Vector2(50);
|
|
|
|
Anchor = Anchor.Centre;
|
|
Origin = Anchor.Centre;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(ISkinSource skin)
|
|
{
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
new NonPlayfieldSprite
|
|
{
|
|
Texture = skin.GetTexture("cursormiddle"),
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
},
|
|
new NonPlayfieldSprite
|
|
{
|
|
Texture = skin.GetTexture("cursor"),
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
}
|
|
};
|
|
}
|
|
}
|
|
|
|
public class LegacyMainCirclePiece : CompositeDrawable
|
|
{
|
|
public LegacyMainCirclePiece()
|
|
{
|
|
Size = new Vector2(128);
|
|
}
|
|
|
|
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
|
|
|
|
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(DrawableHitObject drawableObject, ISkinSource skin)
|
|
{
|
|
Sprite hitCircleSprite;
|
|
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
hitCircleSprite = new Sprite
|
|
{
|
|
Texture = skin.GetTexture("hitcircle"),
|
|
Colour = drawableObject.AccentColour.Value,
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
},
|
|
new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
|
|
{
|
|
Font = OsuFont.Numeric.With(size: 40),
|
|
UseFullGlyphHeight = false,
|
|
}, confineMode: ConfineMode.NoScaling)
|
|
{
|
|
Text = (((IHasComboInformation)drawableObject.HitObject).IndexInCurrentCombo + 1).ToString()
|
|
},
|
|
new Sprite
|
|
{
|
|
Texture = skin.GetTexture("hitcircleoverlay"),
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
}
|
|
};
|
|
|
|
state.BindTo(drawableObject.State);
|
|
state.BindValueChanged(updateState, true);
|
|
|
|
accentColour.BindTo(drawableObject.AccentColour);
|
|
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
|
|
}
|
|
|
|
private void updateState(ValueChangedEvent<ArmedState> state)
|
|
{
|
|
const double legacy_fade_duration = 240;
|
|
|
|
switch (state.NewValue)
|
|
{
|
|
case ArmedState.Hit:
|
|
this.FadeOut(legacy_fade_duration, Easing.Out);
|
|
this.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private class NonPlayfieldSprite : Sprite
|
|
{
|
|
public override Texture Texture
|
|
{
|
|
get => base.Texture;
|
|
set
|
|
{
|
|
if (value != null)
|
|
value.ScaleAdjust *= 2f;
|
|
base.Texture = value;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|