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osu-lazer/osu.Game.Rulesets.Catch
Dean Herbert 16e60eed56 Reduce NestedHitObject enumerator overhead
This was especially bad due to it allocating on any and every start time
change, even the first (see usage in `HitObject.ctor`).
2021-09-20 15:09:27 +09:00
..
Beatmaps Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
Difficulty Reduce NestedHitObject enumerator overhead 2021-09-20 15:09:27 +09:00
Edit Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
Judgements Restore hyper dash state on revert judgement result 2020-12-08 15:21:47 +09:00
MathUtils Fix some weird private field names 2019-12-11 14:10:35 +09:00
Mods Update with keybinding changes 2021-09-16 18:26:12 +09:00
Objects Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Move catcher base size constant to Catcher. 2021-07-21 16:43:24 +09:00
Resources/Testing/Beatmaps Fix right bound not being applied correctly 2020-08-20 20:25:40 +09:00
Scoring Remove bogus CatchHitWindows 2021-06-07 13:16:07 +02:00
Skinning Adjust scaling numbers to be closer to stable 2021-08-12 22:33:12 +02:00
UI Update with keybinding changes 2021-09-16 18:26:12 +09:00
CatchInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
CatchRuleset.cs Add "Mirror" mod to osu!catch 2021-08-08 13:45:13 -04:00
CatchSkinComponent.cs Revert SkinnableSprite lookups to old behaviour 2019-09-03 14:21:54 +09:00
CatchSkinComponents.cs Add basic structure for skinning catch explosions 2021-08-11 21:23:32 +02:00
osu.Game.Rulesets.Catch.csproj Adjust package titles 2021-01-18 11:08:03 +09:00