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b27577e242
until we have an api method to support this.
95 lines
3.6 KiB
C#
95 lines
3.6 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Online.Chat;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using System.Collections.Generic;
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namespace osu.Game.Graphics.Containers
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{
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public class LinkFlowContainer : OsuTextFlowContainer
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{
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public LinkFlowContainer(Action<SpriteText> defaultCreationParameters = null)
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: base(defaultCreationParameters)
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{
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}
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public override bool HandleMouseInput => true;
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private OsuGame game;
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame game)
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{
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// will be null in tests
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this.game = game;
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}
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public void AddLinks(string text, List<Link> links)
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{
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if (string.IsNullOrEmpty(text) || links == null)
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return;
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if (links.Count == 0)
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{
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AddText(text);
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return;
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}
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int previousLinkEnd = 0;
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foreach (var link in links)
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{
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AddText(text.Substring(previousLinkEnd, link.Index - previousLinkEnd));
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AddLink(text.Substring(link.Index, link.Length), link.Url, link.Action, link.Argument);
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previousLinkEnd = link.Index + link.Length;
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}
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}
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public void AddLink(string text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null)
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{
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AddInternal(new DrawableLinkCompiler(AddText(text).ToList())
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{
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TooltipText = tooltipText ?? (url != text ? url : string.Empty),
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Action = () =>
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{
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switch (linkType)
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{
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case LinkAction.OpenBeatmap:
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// todo: replace this with overlay.ShowBeatmap(id) once an appropriate API call is implemented.
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if (int.TryParse(linkArgument, out int beatmapId))
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Process.Start($"https://osu.ppy.sh/b/{beatmapId}");
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break;
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case LinkAction.OpenBeatmapSet:
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if (int.TryParse(linkArgument, out int setId))
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game?.ShowBeatmapSet(setId);
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break;
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case LinkAction.OpenChannel:
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game?.OpenChannel(linkArgument);
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break;
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case LinkAction.OpenEditorTimestamp:
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game?.LoadEditorTimestamp();
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break;
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case LinkAction.JoinMultiplayerMatch:
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if (int.TryParse(linkArgument, out int matchId))
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game?.JoinMultiplayerMatch(matchId);
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break;
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case LinkAction.Spectate:
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// todo: implement this when spectating exists
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break;
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case LinkAction.External:
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Process.Start(url);
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break;
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default:
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throw new NotImplementedException($"This {nameof(LinkAction)} ({linkType.ToString()}) is missing an associated action.");
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}
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}
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});
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}
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}
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}
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