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osu-lazer/osu.Game/Graphics/Containers/LinkFlowContainer.cs
Dean Herbert b27577e242 Add temporary browser handling of beatmap difficulty loading
until we have an api method to support this.
2018-01-17 19:37:20 +09:00

95 lines
3.6 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Online.Chat;
using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
namespace osu.Game.Graphics.Containers
{
public class LinkFlowContainer : OsuTextFlowContainer
{
public LinkFlowContainer(Action<SpriteText> defaultCreationParameters = null)
: base(defaultCreationParameters)
{
}
public override bool HandleMouseInput => true;
private OsuGame game;
[BackgroundDependencyLoader(true)]
private void load(OsuGame game)
{
// will be null in tests
this.game = game;
}
public void AddLinks(string text, List<Link> links)
{
if (string.IsNullOrEmpty(text) || links == null)
return;
if (links.Count == 0)
{
AddText(text);
return;
}
int previousLinkEnd = 0;
foreach (var link in links)
{
AddText(text.Substring(previousLinkEnd, link.Index - previousLinkEnd));
AddLink(text.Substring(link.Index, link.Length), link.Url, link.Action, link.Argument);
previousLinkEnd = link.Index + link.Length;
}
}
public void AddLink(string text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null)
{
AddInternal(new DrawableLinkCompiler(AddText(text).ToList())
{
TooltipText = tooltipText ?? (url != text ? url : string.Empty),
Action = () =>
{
switch (linkType)
{
case LinkAction.OpenBeatmap:
// todo: replace this with overlay.ShowBeatmap(id) once an appropriate API call is implemented.
if (int.TryParse(linkArgument, out int beatmapId))
Process.Start($"https://osu.ppy.sh/b/{beatmapId}");
break;
case LinkAction.OpenBeatmapSet:
if (int.TryParse(linkArgument, out int setId))
game?.ShowBeatmapSet(setId);
break;
case LinkAction.OpenChannel:
game?.OpenChannel(linkArgument);
break;
case LinkAction.OpenEditorTimestamp:
game?.LoadEditorTimestamp();
break;
case LinkAction.JoinMultiplayerMatch:
if (int.TryParse(linkArgument, out int matchId))
game?.JoinMultiplayerMatch(matchId);
break;
case LinkAction.Spectate:
// todo: implement this when spectating exists
break;
case LinkAction.External:
Process.Start(url);
break;
default:
throw new NotImplementedException($"This {nameof(LinkAction)} ({linkType.ToString()}) is missing an associated action.");
}
}
});
}
}
}