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51 lines
1.8 KiB
C#
51 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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public class GeneralSettings : SettingsSubsection
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{
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protected override string Header => "General";
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsSlider<double>
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{
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LabelText = "Background dim",
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Bindable = config.GetBindable<double>(OsuSetting.DimLevel),
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KeyboardStep = 0.01f
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},
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new SettingsSlider<double>
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{
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LabelText = "Background blur",
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Bindable = config.GetBindable<double>(OsuSetting.BlurLevel),
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KeyboardStep = 0.01f
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},
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new SettingsCheckbox
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{
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LabelText = "Show score overlay",
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Bindable = config.GetBindable<bool>(OsuSetting.ShowInterface)
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},
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new SettingsCheckbox
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{
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LabelText = "Always show key overlay",
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Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
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},
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new SettingsEnumDropdown<ScoringMode>
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{
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LabelText = "Score display mode",
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Bindable = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode)
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}
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};
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}
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}
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}
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