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# Conflicts: # osu.Game.Rulesets.Osu.Tests/TestCaseHitCircle.cs # osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs # osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs
170 lines
5.9 KiB
C#
170 lines
5.9 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.EventArgs;
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using osu.Framework.Input.States;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK.Graphics;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class SliderBall : CircularContainer, ISliderProgress
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{
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private const float width = 128;
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private Color4 accentColour = Color4.Black;
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/// <summary>
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/// The colour that is used for the slider ball.
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/// </summary>
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public Color4 AccentColour
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{
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get { return accentColour; }
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set
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{
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accentColour = value;
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if (drawableBall != null)
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drawableBall.Colour = value;
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}
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}
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private readonly Slider slider;
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public readonly Drawable FollowCircle;
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private Drawable drawableBall;
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private readonly DrawableSlider drawableSlider;
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public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
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{
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this.drawableSlider = drawableSlider;
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this.slider = slider;
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Masking = true;
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AutoSizeAxes = Axes.Both;
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Blending = BlendingMode.Additive;
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Origin = Anchor.Centre;
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Children = new[]
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{
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FollowCircle = new Container
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Width = width,
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Height = width,
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Alpha = 0,
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Child = new SkinnableDrawable("Play/osu/sliderfollowcircle", _ => new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = 5,
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BorderColour = Color4.Orange,
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Blending = BlendingMode.Additive,
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Child = new Box
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{
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Colour = Color4.Orange,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.2f,
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}
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}),
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},
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new CircularContainer
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{
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Masking = true,
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Alpha = 1,
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Child = new Container
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{
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Width = width,
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Height = width,
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// TODO: support skin filename animation (sliderb0, sliderb1...)
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Child = new SkinnableDrawable("Play/osu/sliderb", _ => new CircularContainer
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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BorderThickness = 10,
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BorderColour = Color4.White,
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Alpha = 1,
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Child = drawableBall = new Box
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{
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Colour = AccentColour,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.4f,
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}
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}),
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}
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}
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};
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}
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private InputState lastState;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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lastState = state;
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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lastState = state;
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return base.OnMouseUp(state, args);
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}
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protected override bool OnMouseMove(InputState state)
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{
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lastState = state;
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return base.OnMouseMove(state);
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}
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public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
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{
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// Consider the case of rewinding - children's transforms are handled internally, so propagating down
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// any further will cause weirdness with the Tracking bool below. Let's not propagate further at this point.
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base.ClearTransformsAfter(time, false, targetMember);
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}
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private bool tracking;
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public bool Tracking
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{
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get { return tracking; }
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private set
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{
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if (value == tracking)
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return;
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tracking = value;
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FollowCircle.ScaleTo(tracking ? 2f : 1, 300, Easing.OutQuint);
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FollowCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
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}
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}
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private bool canCurrentlyTrack => Time.Current >= slider.StartTime && Time.Current < slider.EndTime;
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protected override void Update()
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{
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base.Update();
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if (Time.Current < slider.EndTime)
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{
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// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
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Tracking = canCurrentlyTrack
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&& lastState != null
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&& ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
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&& (drawableSlider?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
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}
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}
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public void UpdateProgress(double completionProgress)
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{
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Position = slider.CurvePositionAt(completionProgress);
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}
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}
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}
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