mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 10:22:56 +08:00
176 lines
6.8 KiB
C#
176 lines
6.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using NUnit.Framework;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
using osu.Game.Tests.Visual;
|
|
using osuTK;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|
{
|
|
public class TestSceneSliderControlPointPiece : SelectionBlueprintTestScene
|
|
{
|
|
private Slider slider;
|
|
private DrawableSlider drawableObject;
|
|
|
|
[SetUp]
|
|
public void Setup() => Schedule(() =>
|
|
{
|
|
Clear();
|
|
|
|
slider = new Slider
|
|
{
|
|
Position = new Vector2(256, 192),
|
|
Path = new SliderPath(new[]
|
|
{
|
|
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
|
|
new PathControlPoint(new Vector2(150, 150)),
|
|
new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
|
|
new PathControlPoint(new Vector2(400, 0)),
|
|
new PathControlPoint(new Vector2(400, 150))
|
|
})
|
|
};
|
|
|
|
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
|
|
|
|
Add(drawableObject = new DrawableSlider(slider));
|
|
AddBlueprint(new TestSliderBlueprint(slider), drawableObject);
|
|
});
|
|
|
|
[Test]
|
|
public void TestDragControlPoint()
|
|
{
|
|
moveMouseToControlPoint(1);
|
|
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
|
|
|
|
addMovementStep(new Vector2(150, 50));
|
|
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
|
|
|
|
assertControlPointPosition(1, new Vector2(150, 50));
|
|
assertControlPointType(0, PathType.PerfectCurve);
|
|
}
|
|
|
|
[Test]
|
|
public void TestDragControlPointAlmostLinearlyExterior()
|
|
{
|
|
moveMouseToControlPoint(1);
|
|
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
|
|
|
|
addMovementStep(new Vector2(400, 0.01f));
|
|
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
|
|
|
|
assertControlPointPosition(1, new Vector2(400, 0.01f));
|
|
assertControlPointType(0, PathType.Bezier);
|
|
}
|
|
|
|
[Test]
|
|
public void TestDragControlPointPathRecovery()
|
|
{
|
|
moveMouseToControlPoint(1);
|
|
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
|
|
|
|
addMovementStep(new Vector2(400, 0.01f));
|
|
assertControlPointType(0, PathType.Bezier);
|
|
|
|
addMovementStep(new Vector2(150, 50));
|
|
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
|
|
|
|
assertControlPointPosition(1, new Vector2(150, 50));
|
|
assertControlPointType(0, PathType.PerfectCurve);
|
|
}
|
|
|
|
[Test]
|
|
public void TestDragControlPointPathRecoveryOtherSegment()
|
|
{
|
|
moveMouseToControlPoint(4);
|
|
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
|
|
|
|
addMovementStep(new Vector2(350, 0.01f));
|
|
assertControlPointType(2, PathType.Bezier);
|
|
|
|
addMovementStep(new Vector2(150, 150));
|
|
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
|
|
|
|
assertControlPointPosition(4, new Vector2(150, 150));
|
|
assertControlPointType(2, PathType.PerfectCurve);
|
|
}
|
|
|
|
[Test]
|
|
public void TestDragControlPointPathAfterChangingType()
|
|
{
|
|
AddStep("change type to bezier", () => slider.Path.ControlPoints[2].Type = PathType.Bezier);
|
|
AddStep("add point", () => slider.Path.ControlPoints.Add(new PathControlPoint(new Vector2(500, 10))));
|
|
AddStep("change type to perfect", () => slider.Path.ControlPoints[3].Type = PathType.PerfectCurve);
|
|
|
|
moveMouseToControlPoint(4);
|
|
AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
|
|
|
|
assertControlPointType(3, PathType.PerfectCurve);
|
|
|
|
addMovementStep(new Vector2(350, 0.01f));
|
|
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
|
|
|
|
assertControlPointPosition(4, new Vector2(350, 0.01f));
|
|
assertControlPointType(3, PathType.Bezier);
|
|
}
|
|
|
|
private void addMovementStep(Vector2 relativePosition)
|
|
{
|
|
AddStep($"move mouse to {relativePosition}", () =>
|
|
{
|
|
Vector2 position = slider.Position + relativePosition;
|
|
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
|
|
});
|
|
}
|
|
|
|
private void moveMouseToControlPoint(int index)
|
|
{
|
|
AddStep($"move mouse to control point {index}", () =>
|
|
{
|
|
Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position;
|
|
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
|
|
});
|
|
}
|
|
|
|
private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => slider.Path.ControlPoints[index].Type == type);
|
|
|
|
private void assertControlPointPosition(int index, Vector2 position) =>
|
|
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, slider.Path.ControlPoints[index].Position, 1));
|
|
|
|
private class TestSliderBlueprint : SliderSelectionBlueprint
|
|
{
|
|
public new SliderBodyPiece BodyPiece => base.BodyPiece;
|
|
public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
|
|
public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
|
|
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
|
|
|
|
public TestSliderBlueprint(Slider slider)
|
|
: base(slider)
|
|
{
|
|
}
|
|
|
|
protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position);
|
|
}
|
|
|
|
private class TestSliderCircleOverlay : SliderCircleOverlay
|
|
{
|
|
public new HitCirclePiece CirclePiece => base.CirclePiece;
|
|
|
|
public TestSliderCircleOverlay(Slider slider, SliderPosition position)
|
|
: base(slider, position)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|