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osu-lazer/osu.Game/Overlays/Mods/ShearedOverlayContainer.cs
2022-06-17 16:37:17 +09:00

152 lines
5.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Mods
{
/// <summary>
/// A sheared overlay which provides a header and footer and basic animations.
/// Exposes <see cref="TopLevelContent"/>, <see cref="MainAreaContent"/> and <see cref="Footer"/> as valid targets for content.
/// </summary>
public abstract class ShearedOverlayContainer : OsuFocusedOverlayContainer
{
protected const float PADDING = 14;
public const float SHEAR = 0.2f;
[Cached]
protected readonly OverlayColourProvider ColourProvider;
/// <summary>
/// The overlay's header.
/// </summary>
protected ShearedOverlayHeader Header { get; private set; }
/// <summary>
/// The overlay's footer.
/// </summary>
protected Container Footer { get; private set; }
/// <summary>
/// A container containing all content, including the header and footer.
/// May be used for overlay-wide animations.
/// </summary>
protected Container TopLevelContent { get; private set; }
/// <summary>
/// A container for content that is to be displayed between the header and footer.
/// </summary>
protected Container MainAreaContent { get; private set; }
/// <summary>
/// A container for content that is to be displayed inside the footer.
/// </summary>
protected Container FooterContent { get; private set; }
protected override bool StartHidden => true;
protected override bool BlockNonPositionalInput => true;
protected ShearedOverlayContainer(OverlayColourScheme colourScheme)
{
RelativeSizeAxes = Axes.Both;
ColourProvider = new OverlayColourProvider(colourScheme);
}
[BackgroundDependencyLoader]
private void load()
{
const float footer_height = 50;
Child = TopLevelContent = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
Header = new ShearedOverlayHeader
{
Anchor = Anchor.TopCentre,
Depth = float.MinValue,
Origin = Anchor.TopCentre,
Close = Hide
},
MainAreaContent = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Top = ShearedOverlayHeader.HEIGHT,
Bottom = footer_height + PADDING,
}
},
Footer = new InputBlockingContainer
{
RelativeSizeAxes = Axes.X,
Depth = float.MinValue,
Height = footer_height,
Margin = new MarginPadding { Top = PADDING },
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background5
},
FooterContent = new Container
{
RelativeSizeAxes = Axes.Both,
},
}
}
}
};
}
protected override bool OnClick(ClickEvent e)
{
if (State.Value == Visibility.Visible)
{
Hide();
return true;
}
return base.OnClick(e);
}
protected override void PopIn()
{
const double fade_in_duration = 400;
base.PopIn();
this.FadeIn(fade_in_duration, Easing.OutQuint);
Header.MoveToY(0, fade_in_duration, Easing.OutQuint);
Footer.MoveToY(0, fade_in_duration, Easing.OutQuint);
}
protected override void PopOut()
{
const double fade_out_duration = 500;
base.PopOut();
this.FadeOut(fade_out_duration, Easing.OutQuint);
Header.MoveToY(-Header.DrawHeight, fade_out_duration, Easing.OutQuint);
Footer.MoveToY(Footer.DrawHeight, fade_out_duration, Easing.OutQuint);
}
}
}