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47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Diagnostics;
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using osu.Framework.Input.StateChanges;
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using osu.Framework.Utils;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Replays;
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using osuTK;
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namespace osu.Game.Rulesets.Pippidon.Replays
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{
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public class PippidonFramedReplayInputHandler : FramedReplayInputHandler<PippidonReplayFrame>
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{
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public PippidonFramedReplayInputHandler(Replay replay)
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: base(replay)
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{
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}
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protected override bool IsImportant(PippidonReplayFrame frame) => true;
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protected Vector2 Position
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{
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get
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{
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var frame = CurrentFrame;
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if (frame == null)
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return Vector2.Zero;
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Debug.Assert(CurrentTime != null);
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return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
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}
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}
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public override void CollectPendingInputs(List<IInput> inputs)
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{
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inputs.Add(new MousePositionAbsoluteInput
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{
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Position = GamefieldToScreenSpace(Position)
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});
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}
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}
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}
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