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osu-lazer/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Replays/PippidonAutoGenerator.cs
2021-04-05 11:41:40 +09:00

42 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Pippidon.Objects;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Pippidon.Replays
{
public class PippidonAutoGenerator : AutoGenerator
{
protected Replay Replay;
protected List<ReplayFrame> Frames => Replay.Frames;
public new Beatmap<PippidonHitObject> Beatmap => (Beatmap<PippidonHitObject>)base.Beatmap;
public PippidonAutoGenerator(IBeatmap beatmap)
: base(beatmap)
{
Replay = new Replay();
}
public override Replay Generate()
{
Frames.Add(new PippidonReplayFrame());
foreach (PippidonHitObject hitObject in Beatmap.HitObjects)
{
Frames.Add(new PippidonReplayFrame
{
Time = hitObject.StartTime,
Position = hitObject.Position,
});
}
return Replay;
}
}
}