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0d21c0e49c
I added this for future usage, but it turns out I can get the definitions directly from `ManiaBeatmap`.
92 lines
2.8 KiB
C#
92 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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{
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public class LegacyManiaJudgementPiece : CompositeDrawable, IAnimatableJudgement
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{
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private readonly HitResult result;
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private readonly Drawable animation;
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public LegacyManiaJudgementPiece(HitResult result, Drawable animation)
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{
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this.result = result;
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this.animation = animation;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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float? scorePosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value;
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if (scorePosition != null)
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scorePosition -= Stage.HIT_TARGET_POSITION + 150;
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Y = scorePosition ?? 0;
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if (animation != null)
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{
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InternalChild = animation.With(d =>
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{
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d.Anchor = Anchor.Centre;
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d.Origin = Anchor.Centre;
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});
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}
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}
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public void PlayAnimation()
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{
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if (animation == null)
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return;
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(animation as IFramedAnimation)?.GotoFrame(0);
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this.FadeInFromZero(20, Easing.Out)
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.Then().Delay(160)
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.FadeOutFromOne(40, Easing.In);
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switch (result)
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{
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case HitResult.None:
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break;
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case HitResult.Miss:
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animation.ScaleTo(1.2f).Then().ScaleTo(1, 100, Easing.Out);
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animation.RotateTo(0);
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animation.RotateTo(RNG.NextSingle(-5.73f, 5.73f), 100, Easing.Out);
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break;
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default:
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animation.ScaleTo(0.8f)
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.Then().ScaleTo(1, 40)
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// this is actually correct to match stable; there were overlapping transforms.
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.Then().ScaleTo(0.85f)
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.Then().ScaleTo(0.7f, 40)
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.Then().Delay(100)
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.Then().ScaleTo(0.4f, 40, Easing.In);
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break;
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}
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}
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public Drawable GetAboveHitObjectsProxiedContent() => null;
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}
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}
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