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50 lines
1.7 KiB
C#
50 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.UI.Components;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Tests.Skinning
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{
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public class TestSceneColumnHitObjectArea : ManiaSkinnableTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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SetContents(() => new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.8f),
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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new ColumnTestContainer(0, ManiaAction.Key1)
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.5f,
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Child = new ColumnHitObjectArea(0, new HitObjectContainer())
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{
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RelativeSizeAxes = Axes.Both
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}
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},
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new ColumnTestContainer(1, ManiaAction.Key2)
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.5f,
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Child = new ColumnHitObjectArea(1, new HitObjectContainer())
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{
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RelativeSizeAxes = Axes.Both
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}
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}
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}
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});
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}
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}
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}
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