1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-09 01:47:31 +08:00
osu-lazer/osu.Game/Overlays/Chat/Listing/ChannelListing.cs
Dean Herbert 46f2db1712 Move ChannelListingItem spacing into item so input is always handled by an item in the list
Without this change, there would be a couple of pixels between each list
item where nothing would be hovered. This is a pretty annoying UX which
we should be avoiding we possible.
2022-03-10 15:58:57 +09:00

80 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osu.Game.Online.Chat;
namespace osu.Game.Overlays.Chat.Listing
{
public class ChannelListing : VisibilityContainer
{
public event Action<Channel>? OnRequestJoin;
public event Action<Channel>? OnRequestLeave;
public string SearchTerm
{
get => flow.SearchTerm;
set => flow.SearchTerm = value;
}
private SearchContainer<ChannelListingItem> flow = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4,
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarAnchor = Anchor.TopRight,
Child = flow = new SearchContainer<ChannelListingItem>
{
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding
{
Vertical = 13,
Horizontal = 15,
},
},
},
};
}
public void UpdateAvailableChannels(IEnumerable<Channel> newChannels)
{
flow.ChildrenEnumerable = newChannels.Where(c => c.Type == ChannelType.Public)
.Select(c => new ChannelListingItem(c));
foreach (var item in flow.Children)
{
item.OnRequestJoin += channel => OnRequestJoin?.Invoke(channel);
item.OnRequestLeave += channel => OnRequestLeave?.Invoke(channel);
}
}
protected override void PopIn() => this.FadeIn();
protected override void PopOut() => this.FadeOut();
}
}