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osu-lazer/osu.Game.Rulesets.Catch/CatchDifficultyCalculator.cs
2018-04-19 22:04:12 +09:00

18 lines
527 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Catch
{
public class CatchDifficultyCalculator : DifficultyCalculator
{
public CatchDifficultyCalculator(IBeatmap beatmap) : base(beatmap)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => 0;
}
}