1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 03:27:24 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs
2022-06-24 21:26:19 +09:00

39 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring
{
public class OsuScoreProcessor : ScoreProcessor
{
public OsuScoreProcessor()
: base(new OsuRuleset())
{
}
protected override double ClassicScoreMultiplier => 36;
protected override HitEvent CreateHitEvent(JudgementResult result)
=> base.CreateHitEvent(result).With((result as OsuHitCircleJudgementResult)?.CursorPositionAtHit);
protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement)
{
switch (hitObject)
{
case HitCircle:
return new OsuHitCircleJudgementResult(hitObject, judgement);
default:
return new OsuJudgementResult(hitObject, judgement);
}
}
}
}