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osu-lazer/osu.Game/Beatmaps/IBeatSyncProvider.cs
2022-06-17 16:37:17 +09:00

26 lines
749 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Timing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Provides various data sources which allow for synchronising visuals to a known beat.
/// Primarily intended for use with <see cref="BeatSyncedContainer"/>.
/// </summary>
[Cached]
public interface IBeatSyncProvider
{
ControlPointInfo? ControlPoints { get; }
IClock? Clock { get; }
ChannelAmplitudes? Amplitudes { get; }
}
}