mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 03:47:26 +08:00
107 lines
3.3 KiB
C#
107 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.MathUtils;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.IO.Archives;
|
|
|
|
namespace osu.Game.Screens.Menu
|
|
{
|
|
public class IntroCircles : IntroScreen
|
|
{
|
|
private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
|
|
|
|
private SampleChannel welcome;
|
|
|
|
private Bindable<bool> menuMusic;
|
|
|
|
private Track track;
|
|
|
|
private WorkingBeatmap introBeatmap;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, ISampleStore samples)
|
|
{
|
|
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
|
|
|
|
BeatmapSetInfo setInfo = null;
|
|
|
|
if (!menuMusic.Value)
|
|
{
|
|
var sets = beatmaps.GetAllUsableBeatmapSets();
|
|
if (sets.Count > 0)
|
|
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
|
|
}
|
|
|
|
if (setInfo == null)
|
|
{
|
|
setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == menu_music_beatmap_hash);
|
|
|
|
if (setInfo == null)
|
|
{
|
|
// we need to import the default menu background beatmap
|
|
setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/circles.osz"), "circles.osz")).Result;
|
|
|
|
setInfo.Protected = true;
|
|
beatmaps.Update(setInfo);
|
|
}
|
|
}
|
|
|
|
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
|
|
track = introBeatmap.Track;
|
|
|
|
if (config.Get<bool>(OsuSetting.MenuVoice))
|
|
welcome = samples.Get(@"welcome");
|
|
}
|
|
|
|
private const double delay_step_one = 2300;
|
|
private const double delay_step_two = 600;
|
|
|
|
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
|
{
|
|
base.LogoArriving(logo, resuming);
|
|
|
|
if (!resuming)
|
|
{
|
|
Beatmap.Value = introBeatmap;
|
|
introBeatmap = null;
|
|
|
|
welcome?.Play();
|
|
|
|
Scheduler.AddDelayed(delegate
|
|
{
|
|
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
|
|
if (menuMusic.Value)
|
|
{
|
|
track.Restart();
|
|
track = null;
|
|
}
|
|
|
|
PrepareMenuLoad();
|
|
|
|
Scheduler.AddDelayed(LoadMenu, delay_step_one);
|
|
}, delay_step_two);
|
|
|
|
logo.ScaleTo(1);
|
|
logo.FadeIn();
|
|
logo.PlayIntro();
|
|
}
|
|
}
|
|
|
|
public override void OnSuspending(IScreen next)
|
|
{
|
|
track = null;
|
|
|
|
this.FadeOut(300);
|
|
base.OnSuspending(next);
|
|
}
|
|
}
|
|
}
|