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39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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public class ManiaArgonSkinTransformer : SkinTransformer
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{
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public ManiaArgonSkinTransformer(ISkin skin)
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: base(skin)
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{
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}
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public override Drawable? GetDrawableComponent(ISkinComponent component)
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{
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switch (component)
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{
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case ManiaSkinComponent maniaComponent:
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switch (maniaComponent.Component)
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{
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case ManiaSkinComponents.HitTarget:
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return new ArgonHitTarget();
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case ManiaSkinComponents.KeyArea:
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return new ArgonKeyArea();
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// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
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}
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break;
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}
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return base.GetDrawableComponent(component);
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}
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}
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}
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