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osu-lazer/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonHitTarget.cs
2022-10-04 14:56:46 +09:00

34 lines
967 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public class ArgonHitTarget : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.X;
Height = DefaultNotePiece.NOTE_HEIGHT;
InternalChildren = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.3f,
Blending = BlendingParameters.Additive,
Colour = Color4.White
},
};
}
}
}