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osu-lazer/osu.Game/Overlays/MusicController.cs
2016-10-28 20:34:22 +08:00

300 lines
10 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transformations;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.IO;
using osu.Game.Database;
using osu.Game.Graphics;
namespace osu.Game.Overlays
{
public class MusicController : OverlayContainer
{
private Sprite backgroundSprite;
private DragBar progress;
private TextAwesome playButton, listButton;
private SpriteText title, artist;
private OsuGameBase osuGame;
private TrackManager trackManager;
private List<BeatmapSetInfo> playList;
private BeatmapDatabase database;
private Bindable<WorkingBeatmap> beatmapSource;
private WorkingBeatmap current;
public MusicController(BeatmapDatabase db = null)
{
database = db;
}
public override void Load(BaseGame game)
{
base.Load(game);
osuGame = game as OsuGameBase;
beatmapSource = osuGame.Beatmap ?? new Bindable<WorkingBeatmap>();
current = beatmapSource.Value;
if (database == null) database = osuGame.Beatmaps;
trackManager = osuGame.Audio.Track;
playList = database.GetAllWithChildren<BeatmapSetInfo>();
Width = 400;
Height = 130;
CornerRadius = 5;
Masking = true;
Children = new Drawable[]
{
backgroundSprite = getScaledSprite(game.Textures.Get(@"Backgrounds/bg4")),//placeholder
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(0, 0, 0, 127)
},
title = new SpriteText
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 40),
TextSize = 20,
Colour = Color4.White,
Text = @"Nothing to play"
},
artist = new SpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 45),
TextSize = 12,
Colour = Color4.White,
Text = @"Nothing to play"
},
new Box
{
RelativeSizeAxes = Axes.X,
Height = 50,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Colour = new Color4(0, 0, 0, 127)
},
new ClickableContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.BottomCentre,
Position = new Vector2(0, 30),
Action = () =>
{
if (current?.Track == null) return;
if (current.Track.IsRunning)
{
current.Track.Stop();
playButton.Icon = FontAwesome.play_circle_o;
}
else
{
current.Track.Start();
playButton.Icon = FontAwesome.pause;
}
},
Children = new Drawable[]
{
playButton = new TextAwesome
{
TextSize = 30,
Icon = FontAwesome.play_circle_o,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
}
},
new ClickableContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.BottomCentre,
Position = new Vector2(-30, 30),
Action = prev,
Children = new Drawable[]
{
new TextAwesome
{
TextSize = 15,
Icon = FontAwesome.step_backward,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
}
},
new ClickableContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.BottomCentre,
Position = new Vector2(30, 30),
Action = next,
Children = new Drawable[]
{
new TextAwesome
{
TextSize = 15,
Icon = FontAwesome.step_forward,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
}
},
new ClickableContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.BottomRight,
Position = new Vector2(20, 30),
Children = new Drawable[]
{
listButton = new TextAwesome
{
TextSize = 15,
Icon = FontAwesome.bars,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
}
},
progress = new DragBar
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Height = 10,
Colour = Color4.Orange,
SeekRequested = seek
}
};
if (current != null)
{
playButton.Icon = FontAwesome.pause;
updateCurrent(current, null);
}
else if (playList.Count > 0)
{
play(playList[0].Beatmaps[0], null);
}
}
protected override void Update()
{
base.Update();
if (current?.Track == null) return;
progress.UpdatePosition((float)(current.Track.CurrentTime / current.Track.Length));
if (current.Track.HasCompleted) next();
}
private int findInPlaylist(Beatmap beatmap)
{
if (beatmap == null) return -1;
for (int i = 0; i < playList.Count; i++)
if (beatmap.BeatmapInfo.BeatmapSetID == playList[i].BeatmapSetID)
return i;
return -1;
}
private void prev()
{
int i = findInPlaylist(current?.Beatmap);
if (i == -1) return;
i = (i - 1 + playList.Count) % playList.Count;
play(playList[i].Beatmaps[0], false);
}
private void next()
{
int i = findInPlaylist(current?.Beatmap);
if (i == -1) return;
i = (i + 1) % playList.Count;
play(playList[i].Beatmaps[0], true);
}
private void play(BeatmapInfo info, bool? isNext)
{
current = database.GetWorkingBeatmap(info, current);
trackManager.SetExclusive(current.Track);
current.Track.Start();
beatmapSource.Value = current;
updateCurrent(current, isNext);
}
private void updateCurrent(WorkingBeatmap beatmap, bool? isNext)
{
BeatmapMetadata metadata = beatmap.Beatmap.Metadata;
title.Text = metadata.TitleUnicode ?? metadata.Title;
artist.Text = metadata.ArtistUnicode ?? metadata.Artist;
Sprite newBackground;
newBackground = getScaledSprite(TextureLoader.FromStream(beatmap.Reader.ReadFile(metadata.BackgroundFile)));
Add(newBackground);
if (isNext == true)
{
newBackground.Position = new Vector2(400, 0);
newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
backgroundSprite.MoveToX(-400, 500, EasingTypes.OutCubic);
backgroundSprite.Expire();
}
else if (isNext == false)
{
newBackground.Position = new Vector2(-400, 0);
newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
backgroundSprite.MoveToX(400, 500, EasingTypes.OutCubic);
backgroundSprite.Expire();
}
else
{
Remove(backgroundSprite);
}
backgroundSprite = newBackground;
}
private Sprite getScaledSprite(Texture background)
{
Sprite scaledSprite = new Sprite
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Texture = background,
Depth = float.MinValue
};
scaledSprite.Scale = new Vector2(Math.Max(DrawSize.X / scaledSprite.DrawSize.X, DrawSize.Y / scaledSprite.DrawSize.Y));
return scaledSprite;
}
private void seek(float position)
{
current?.Track?.Seek(current.Track.Length * position);
current?.Track?.Start();
}
//placeholder for toggling
protected override void PopIn() => FadeIn(500);
protected override void PopOut() => FadeOut(500);
}
}