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osu-lazer/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClientConnector.cs
Bartłomiej Dach de52f0a80c
Decouple notifications websocket handling from chat operations
This is a prerequisite for https://github.com/ppy/osu/pull/25480.

The `WebSocketNotificationsClient` was tightly coupled to chat specifics
making it difficult to use in the second factor verification flow.
This commit's goal is to separate the websocket connection and message
handling concerns from specific chat logic concerns.
2024-01-25 14:47:29 +01:00

61 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Net;
using System.Net.WebSockets;
using System.Threading;
using System.Threading.Tasks;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
namespace osu.Game.Online.Notifications.WebSocket
{
/// <summary>
/// A connector for <see cref="WebSocketNotificationsClient"/>s that receive events via a websocket.
/// </summary>
public class WebSocketNotificationsClientConnector : PersistentEndpointClientConnector, INotificationsClient
{
public event Action<SocketMessage>? MessageReceived;
private readonly IAPIProvider api;
public WebSocketNotificationsClientConnector(IAPIProvider api)
: base(api)
{
this.api = api;
Start();
}
protected override async Task<PersistentEndpointClient> BuildConnectionAsync(CancellationToken cancellationToken)
{
var tcs = new TaskCompletionSource<string>();
var req = new GetNotificationsRequest();
req.Success += bundle => tcs.SetResult(bundle.Endpoint);
req.Failure += ex => tcs.SetException(ex);
api.Queue(req);
string endpoint = await tcs.Task.ConfigureAwait(false);
ClientWebSocket socket = new ClientWebSocket();
socket.Options.SetRequestHeader(@"Authorization", @$"Bearer {api.AccessToken}");
socket.Options.Proxy = WebRequest.DefaultWebProxy;
if (socket.Options.Proxy != null)
socket.Options.Proxy.Credentials = CredentialCache.DefaultCredentials;
var client = new WebSocketNotificationsClient(socket, endpoint);
client.MessageReceived += msg => MessageReceived?.Invoke(msg);
return client;
}
public Task SendAsync(SocketMessage message, CancellationToken? cancellationToken = default)
{
if (CurrentConnection is not WebSocketNotificationsClient webSocketClient)
return Task.CompletedTask;
return webSocketClient.SendAsync(message, cancellationToken);
}
}
}