mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 23:07:26 +08:00
91 lines
2.5 KiB
C#
91 lines
2.5 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
|
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Framework.Allocation;
|
|
using OpenTK;
|
|
using osu.Framework.Graphics.Transformations;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics.Backgrounds;
|
|
|
|
namespace osu.Game.Screens.Backgrounds
|
|
{
|
|
public class BackgroundModeBeatmap : BackgroundMode
|
|
{
|
|
private Background background;
|
|
|
|
private WorkingBeatmap beatmap;
|
|
private Vector2 blurTarget;
|
|
|
|
public WorkingBeatmap Beatmap
|
|
{
|
|
get
|
|
{
|
|
return beatmap;
|
|
}
|
|
|
|
set
|
|
{
|
|
if (beatmap == value)
|
|
return;
|
|
|
|
beatmap = value;
|
|
|
|
Schedule(() =>
|
|
{
|
|
Background newBackground = new BeatmapBackground(beatmap);
|
|
|
|
newBackground.Preload(Game, delegate
|
|
{
|
|
float newDepth = 0;
|
|
if (background != null)
|
|
{
|
|
newDepth = background.Depth + 1;
|
|
background.Flush();
|
|
background.FadeOut(250);
|
|
background.Expire();
|
|
}
|
|
|
|
newBackground.Depth = newDepth;
|
|
Add(background = newBackground);
|
|
background.BlurSigma = blurTarget;
|
|
});
|
|
});
|
|
}
|
|
}
|
|
|
|
public BackgroundModeBeatmap(WorkingBeatmap beatmap)
|
|
{
|
|
Beatmap = beatmap;
|
|
}
|
|
|
|
public void BlurTo(Vector2 sigma, double duration)
|
|
{
|
|
background?.BlurTo(sigma, duration, EasingTypes.OutExpo);
|
|
blurTarget = sigma;
|
|
}
|
|
|
|
public override bool Equals(BackgroundMode other)
|
|
{
|
|
return base.Equals(other) && beatmap == ((BackgroundModeBeatmap)other).Beatmap;
|
|
}
|
|
|
|
class BeatmapBackground : Background
|
|
{
|
|
private WorkingBeatmap beatmap;
|
|
|
|
public BeatmapBackground(WorkingBeatmap beatmap)
|
|
{
|
|
this.beatmap = beatmap;
|
|
CacheDrawnFrameBuffer = true;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Sprite.Texture = beatmap.Background;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|