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osu-lazer/osu.Game/Rulesets/RulesetInfo.cs
2018-07-19 18:43:11 +09:00

32 lines
1.0 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.ComponentModel.DataAnnotations.Schema;
using Newtonsoft.Json;
namespace osu.Game.Rulesets
{
public class RulesetInfo : IEquatable<RulesetInfo>
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
[JsonIgnore]
public int? ID { get; set; }
public string Name { get; set; }
public string ShortName { get; set; }
public string InstantiationInfo { get; set; }
[JsonIgnore]
public bool Available { get; set; }
public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo), this);
public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
public override string ToString() => $"{Name} ({ShortName}) ID: {ID}";
}
}