mirror of
https://github.com/ppy/osu.git
synced 2024-11-16 14:17:27 +08:00
96 lines
2.6 KiB
C#
96 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Colour;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Localisation;
|
|
using osu.Framework.Utils;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Graphics.Sprites
|
|
{
|
|
public partial class GlowingSpriteText : BufferedContainer, IHasText
|
|
{
|
|
private const float blur_sigma = 3f;
|
|
|
|
// Inflate draw quad to prevent glow from trimming at the edges.
|
|
// Padding won't suffice since it will affect text position in cases when it's not centered.
|
|
protected override Quad ComputeScreenSpaceDrawQuad() => base.ComputeScreenSpaceDrawQuad().AABBFloat.Inflate(Blur.KernelSize(blur_sigma));
|
|
|
|
private readonly OsuSpriteText text;
|
|
|
|
public LocalisableString Text
|
|
{
|
|
get => text.Text;
|
|
set => text.Text = value;
|
|
}
|
|
|
|
public FontUsage Font
|
|
{
|
|
get => text.Font;
|
|
set => text.Font = value.With(fixedWidth: true);
|
|
}
|
|
|
|
public Vector2 TextSize
|
|
{
|
|
get => text.Size;
|
|
set => text.Size = value;
|
|
}
|
|
|
|
public ColourInfo TextColour
|
|
{
|
|
get => text.Colour;
|
|
set => text.Colour = value;
|
|
}
|
|
|
|
public ColourInfo GlowColour
|
|
{
|
|
get => EffectColour;
|
|
set
|
|
{
|
|
EffectColour = value;
|
|
BackgroundColour = value.MultiplyAlpha(0f);
|
|
}
|
|
}
|
|
|
|
public Vector2 Spacing
|
|
{
|
|
get => text.Spacing;
|
|
set => text.Spacing = value;
|
|
}
|
|
|
|
public bool UseFullGlyphHeight
|
|
{
|
|
get => text.UseFullGlyphHeight;
|
|
set => text.UseFullGlyphHeight = value;
|
|
}
|
|
|
|
public Bindable<string> Current
|
|
{
|
|
get => text.Current;
|
|
set => text.Current = value;
|
|
}
|
|
|
|
public GlowingSpriteText()
|
|
: base(cachedFrameBuffer: true)
|
|
{
|
|
AutoSizeAxes = Axes.Both;
|
|
BlurSigma = new Vector2(blur_sigma);
|
|
RedrawOnScale = false;
|
|
DrawOriginal = true;
|
|
EffectBlending = BlendingParameters.Additive;
|
|
EffectPlacement = EffectPlacement.InFront;
|
|
Child = text = new OsuSpriteText
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Shadow = false,
|
|
};
|
|
}
|
|
}
|
|
}
|