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40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Taiko.Judgements;
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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public class DrumRollTick : TaikoHitObject
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{
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/// <summary>
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/// Whether this is the first (initial) tick of the slider.
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/// </summary>
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public bool FirstTick;
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/// <summary>
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/// The length (in milliseconds) between this tick and the next.
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/// <para>Half of this value is the hit window of the tick.</para>
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/// </summary>
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public double TickSpacing;
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/// <summary>
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/// The time allowed to hit this tick.
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/// </summary>
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public double HitWindow => TickSpacing / 2;
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public TaikoDrumRollTickJudgement Judgement { get; private set; }
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public TaikoStrongHitJudgement StrongJudgement { get; private set; }
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protected override IEnumerable<Judgement> CreateJudgements()
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{
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yield return Judgement = new TaikoDrumRollTickJudgement();
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if (IsStrong)
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yield return StrongJudgement = new TaikoStrongHitJudgement();
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}
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}
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}
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