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59 lines
1.8 KiB
C#
59 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Localisation.SkinComponents;
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using osu.Game.Overlays.Settings;
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using osu.Game.Skinning;
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using osu.Game.Users.Drawables;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class PlayerAvatar : CompositeDrawable, ISerialisableDrawable
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{
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[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.CornerRadius), nameof(SkinnableComponentStrings.CornerRadiusDescription),
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SettingControlType = typeof(SettingsPercentageSlider<float>))]
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public new BindableFloat CornerRadius { get; set; } = new BindableFloat(0.25f)
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{
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MinValue = 0,
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MaxValue = 0.5f,
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Precision = 0.01f
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};
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private readonly UpdateableAvatar avatar;
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private const float default_size = 80f;
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public PlayerAvatar()
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{
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Size = new Vector2(default_size);
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InternalChild = avatar = new UpdateableAvatar(isInteractive: false)
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true
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};
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}
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[BackgroundDependencyLoader]
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private void load(GameplayState gameplayState)
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{
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avatar.User = gameplayState.Score.ScoreInfo.User;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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CornerRadius.BindValueChanged(e => avatar.CornerRadius = e.NewValue * default_size, true);
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}
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public bool UsesFixedAnchor { get; set; }
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}
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}
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