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mirror of https://github.com/ppy/osu.git synced 2024-12-16 02:22:59 +08:00
osu-lazer/osu.Game/Screens
2021-05-10 13:41:04 +09:00
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Backgrounds Move default IgnoreUserSettings value to construction 2021-04-15 08:04:03 +03:00
Edit Revert "Guard against potentially null track if ever" 2021-05-07 09:57:08 +03:00
Import Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Menu Remove iOS multiplayer blocking code 2021-03-08 14:35:22 +09:00
OnlinePlay Move storyboard outro logic to DrawableStoryboard 2021-04-16 00:59:10 -04:00
Play Add newline 2021-05-10 13:41:04 +09:00
Ranking Refactored out changes in StarRatingDisplay 2021-05-05 13:13:37 +02:00
Select Fix enum ordering after adding source 2021-05-09 15:39:59 -07:00
Spectate Fix potentially starting play when finished 2021-04-20 21:19:08 +09:00
BackgroundScreen.cs Fix potential cross-thread drawable mutation in IntroTriangles 2021-03-08 13:30:07 +09:00
BackgroundScreenStack.cs
IHandlePresentBeatmap.cs Remove explicit public definition 2021-03-03 19:03:45 +09:00
IHasSubScreenStack.cs Add the ability for PerformFromMenuRunner to inspect nested screen stacks 2021-02-19 17:58:04 +09:00
IOsuScreen.cs Extract UserActivity logic to OsuGame. 2020-11-08 12:29:52 +01:00
Loader.cs Add original sprite and visualiser 2020-06-02 21:06:41 +02:00
OsuScreen.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
OsuScreenDependencies.cs Fix OsuScreenDependencies not caching non-leased versions 2019-12-13 20:05:54 +09:00
OsuScreenStack.cs Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00