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This regressed with https://github.com/ppy/osu/pull/20850 because the function was used in other places which expect it to factor slider velocity into the equation. Rather than reverting, I've added a new argument, as based on the method naming alone it was hard to discern whether SV should actually be considered. The reason for the change in #20850 was to avoid the SV coming in from a reference object which may not have a correct SV in the first place. In such cases, passing `false` to the function will give the expected behaviour. |
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.. | ||
Timeline | ||
BeatDivisorControl.cs | ||
BeatDivisorPresetCollection.cs | ||
BeatDivisorType.cs | ||
BlueprintContainer.cs | ||
CircularDistanceSnapGrid.cs | ||
ComposeBlueprintContainer.cs | ||
DistanceSnapGrid.cs | ||
DragBox.cs | ||
EditorBlueprintContainer.cs | ||
EditorSelectionHandler.cs | ||
HitObjectOrderedSelectionContainer.cs | ||
MoveSelectionEvent.cs | ||
RectangularPositionSnapGrid.cs | ||
ScrollingDragBox.cs | ||
SelectionBox.cs | ||
SelectionBoxButton.cs | ||
SelectionBoxControl.cs | ||
SelectionBoxDragHandle.cs | ||
SelectionBoxDragHandleContainer.cs | ||
SelectionBoxRotationHandle.cs | ||
SelectionBoxScaleHandle.cs | ||
SelectionHandler.cs |