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90 lines
3.0 KiB
C#
90 lines
3.0 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Transformations;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// Allows tint and vertical scaling animation. Used by osu!taiko and osu!mania.
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/// </summary>
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public class AlternativeComboCounter : ULongCounter // btw, I'm terribly bad with names... OUENDAN!
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{
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public Color4 OriginalColour;
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public Color4 TintColour = Color4.OrangeRed;
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public int TintDuration = 500;
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public float ScaleFactor = 1;
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public EasingTypes TintEasing = EasingTypes.None;
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public bool CanAnimateWhenBackwards = false;
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public AlternativeComboCounter()
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{
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IsRollingContinuous = false;
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}
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public override void Load()
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{
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base.Load();
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countSpriteText.Hide();
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OriginalColour = Colour;
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}
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public override void ResetCount()
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{
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SetCountWithoutRolling(0);
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}
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protected override void transformCount(ulong currentValue, ulong newValue)
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{
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// Animate rollover only when going backwards
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if (newValue > currentValue)
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{
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updateTransforms(typeof(TranformULongCounter));
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removeTransforms(typeof(TranformULongCounter));
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VisibleCount = newValue;
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}
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else
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transformCount(new TranformULongCounter(Clock), currentValue, newValue);
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}
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protected override ulong GetProportionalDuration(ulong currentValue, ulong newValue)
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{
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ulong difference = currentValue > newValue ? currentValue - newValue : currentValue - newValue;
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return difference * RollingDuration;
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}
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protected virtual void transformAnimate()
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{
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countSpriteText.Colour = TintColour;
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countSpriteText.ScaleTo(new Vector2(1, ScaleFactor));
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countSpriteText.FadeColour(OriginalColour, TintDuration, TintEasing);
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countSpriteText.ScaleTo(new Vector2(1, 1), TintDuration, TintEasing);
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}
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protected override void transformVisibleCount(ulong currentValue, ulong newValue)
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{
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if (countSpriteText != null)
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{
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countSpriteText.Text = newValue.ToString(@"#,0");
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if (newValue == 0)
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{
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countSpriteText.FadeOut(TintDuration);
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return;
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}
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countSpriteText.Show();
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if (newValue > currentValue || CanAnimateWhenBackwards)
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{
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transformAnimate();
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}
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}
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}
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}
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}
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