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osu-lazer/osu.Game/Overlays/Settings/SidebarButton.cs

129 lines
3.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings
{
public class SidebarButton : OsuButton
{
private readonly SpriteIcon drawableIcon;
private readonly SpriteText headerText;
private readonly Box selectionIndicator;
private readonly Container text;
public Action<SettingsSection> Action;
private SettingsSection section;
public SettingsSection Section
{
get
{
return section;
}
set
{
section = value;
headerText.Text = value.Header;
drawableIcon.Icon = value.Icon;
}
}
private bool selected;
public bool Selected
{
get { return selected; }
set
{
selected = value;
if (selected)
{
selectionIndicator.FadeIn(50);
text.FadeColour(Color4.White, 50);
}
else
{
selectionIndicator.FadeOut(50);
text.FadeColour(OsuColour.Gray(0.6f), 50);
}
}
}
public SidebarButton()
{
BackgroundColour = OsuColour.Gray(60);
Background.Alpha = 0;
Height = Sidebar.DEFAULT_WIDTH;
RelativeSizeAxes = Axes.X;
AddRange(new Drawable[]
{
text = new Container
{
Width = Sidebar.DEFAULT_WIDTH,
RelativeSizeAxes = Axes.Y,
Colour = OsuColour.Gray(0.6f),
Children = new Drawable[]
{
headerText = new OsuSpriteText
{
Position = new Vector2(Sidebar.DEFAULT_WIDTH + 10, 0),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
drawableIcon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(20),
},
}
},
selectionIndicator = new Box
{
Alpha = 0,
RelativeSizeAxes = Axes.Y,
Width = 5,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
selectionIndicator.Colour = colours.Yellow;
}
protected override bool OnClick(InputState state)
{
Action?.Invoke(section);
return base.OnClick(state);
}
protected override bool OnHover(InputState state)
{
Background.FadeTo(0.4f, 200);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
Background.FadeTo(0, 200);
base.OnHoverLost(state);
}
}
}