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osu-lazer/osu.Game/Screens/OnlinePlay/Components/StarRatingRangeDisplay.cs
2024-11-15 15:51:01 +09:00

133 lines
4.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Online.Rooms;
using osuTK;
using Container = osu.Framework.Graphics.Containers.Container;
namespace osu.Game.Screens.OnlinePlay.Components
{
public partial class StarRatingRangeDisplay : OnlinePlayComposite
{
private readonly Room room;
[Resolved]
private OsuColour colours { get; set; } = null!;
private StarRatingDisplay minDisplay = null!;
private Drawable minBackground = null!;
private StarRatingDisplay maxDisplay = null!;
private Drawable maxBackground = null!;
public StarRatingRangeDisplay(Room room)
{
this.room = room;
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 1,
Children = new[]
{
minBackground = new Box
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
},
maxBackground = new Box
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
},
}
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
minDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Range),
maxDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Range)
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
room.PropertyChanged += onRoomPropertyChanged;
updateRange();
}
private void onRoomPropertyChanged(object? sender, PropertyChangedEventArgs e)
{
switch (e.PropertyName)
{
case nameof(Room.Playlist):
case nameof(Room.DifficultyRange):
updateRange();
break;
}
}
private void updateRange()
{
StarDifficulty minDifficulty;
StarDifficulty maxDifficulty;
if (room.DifficultyRange != null && room.Playlist.Count == 0)
{
// When Playlist is empty (in lounge) we take retrieved range
minDifficulty = new StarDifficulty(room.DifficultyRange.Min, 0);
maxDifficulty = new StarDifficulty(room.DifficultyRange.Max, 0);
}
else
{
// When Playlist is not empty (in room) we compute actual range
var orderedDifficulties = room.Playlist.Select(p => p.Beatmap).OrderBy(b => b.StarRating).ToArray();
minDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[0].StarRating : 0, 0);
maxDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[^1].StarRating : 0, 0);
}
minDisplay.Current.Value = minDifficulty;
maxDisplay.Current.Value = maxDifficulty;
maxDisplay.Alpha = Precision.AlmostEquals(Math.Round(minDifficulty.Stars, 2), Math.Round(maxDifficulty.Stars, 2)) ? 0 : 1;
minBackground.Colour = colours.ForStarDifficulty(minDifficulty.Stars);
maxBackground.Colour = colours.ForStarDifficulty(maxDifficulty.Stars);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
room.PropertyChanged -= onRoomPropertyChanged;
}
}
}