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osu-lazer/osu.Game.Rulesets.Mania/Skinning/Argon/ManiaArgonSkinTransformer.cs
2022-10-04 14:56:46 +09:00

39 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public class ManiaArgonSkinTransformer : SkinTransformer
{
public ManiaArgonSkinTransformer(ISkin skin)
: base(skin)
{
}
public override Drawable? GetDrawableComponent(ISkinComponent component)
{
switch (component)
{
case ManiaSkinComponent maniaComponent:
switch (maniaComponent.Component)
{
case ManiaSkinComponents.HitTarget:
return new ArgonHitTarget();
case ManiaSkinComponents.KeyArea:
return new ArgonKeyArea();
// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
}
break;
}
return base.GetDrawableComponent(component);
}
}
}