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435e845067
# Conflicts: # osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj # osu.Game/Overlays/Pause/PauseProgressBar.cs # osu.Game/Overlays/Pause/PauseProgressGraph.cs # osu.Game/osu.Game.csproj
133 lines
3.5 KiB
C#
133 lines
3.5 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using System.Collections.Generic;
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using osu.Framework.Graphics.Containers;
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using System;
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namespace osu.Game.Screens.Play
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{
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public class SongProgressGraph : BufferedContainer
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{
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private List<SongProgressGraphColumn> columns = new List<SongProgressGraphColumn>();
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private float lastDrawWidth;
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public override bool HandleInput => false;
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public int ColumnCount => columns.Count;
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private int progress;
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public int Progress
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{
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get
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{
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return progress;
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}
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set
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{
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if (value == progress) return;
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progress = value;
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redrawProgress();
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}
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}
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private List<int> calculatedValues = new List<int>(); // values but adjusted to fit the amount of columns
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private List<int> values;
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public List<int> Values
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{
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get
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{
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return values;
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}
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set
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{
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if (value == values) return;
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values = value;
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recreateGraph();
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}
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}
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private void redrawProgress()
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{
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for (int i = 0; i < columns.Count; i++)
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{
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columns[i].State = i <= progress ? ColumnState.Lit : ColumnState.Dimmed;
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}
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ForceRedraw();
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}
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private void redrawFilled()
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{
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for (int i = 0; i < ColumnCount; i++)
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{
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columns[i].Filled = calculatedValues[i];
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}
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ForceRedraw();
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}
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private void recalculateValues()
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{
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// Resizes values to fit the amount of columns and stores it in calculatedValues
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// Defaults to all zeros if values is null
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calculatedValues.RemoveAll(delegate { return true; });
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if (values == null)
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{
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for (float i = 0; i < ColumnCount; i++)
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{
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calculatedValues.Add(0);
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}
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return;
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}
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float step = (float)values.Count / (float)ColumnCount;
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for (float i = 0; i < values.Count; i += step)
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{
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calculatedValues.Add(values[(int)i]);
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}
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}
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private void recreateGraph()
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{
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RemoveAll(delegate { return true; });
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columns.RemoveAll(delegate { return true; });
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for (int x = 0; x < DrawWidth; x += 3)
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{
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columns.Add(new SongProgressGraphColumn
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{
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Position = new Vector2(x + 1, 0),
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State = ColumnState.Dimmed
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});
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Add(columns[columns.Count - 1]);
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}
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recalculateValues();
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redrawFilled();
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redrawProgress();
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}
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protected override void Update()
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{
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base.Update();
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if (DrawWidth == lastDrawWidth) return;
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recreateGraph();
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lastDrawWidth = DrawWidth;
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}
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public SongProgressGraph()
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{
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CacheDrawnFrameBuffer = true;
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PixelSnapping = true;
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}
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}
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}
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