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364 lines
16 KiB
C#
364 lines
16 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public partial class TestSceneTimelineSelection : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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private TimelineBlueprintContainer blueprintContainer
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=> Editor.ChildrenOfType<TimelineBlueprintContainer>().First();
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private Vector2 getPosition(HitObject hitObject) =>
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blueprintContainer.SelectionBlueprints.First(s => s.Item == hitObject).ScreenSpaceDrawQuad.Centre;
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private Vector2 getMiddlePosition(HitObject hitObject1, HitObject hitObject2) =>
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(getPosition(hitObject1) + getPosition(hitObject2)) / 2;
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private void moveMouseToObject(Func<HitObject> targetFunc)
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{
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AddStep("move mouse to object", () =>
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{
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var hitObject = targetFunc();
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InputManager.MoveMouseTo(getPosition(hitObject));
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});
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}
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[Test]
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public void TestContextMenuWithObjectBehind()
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{
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TimelineHitObjectBlueprint blueprint;
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AddStep("add object", () =>
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{
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EditorBeatmap.Add(new HitCircle { StartTime = 3000 });
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});
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AddStep("enter slider placement", () =>
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{
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InputManager.Key(Key.Number3);
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InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre);
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});
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AddStep("start conflicting slider", () =>
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{
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InputManager.Click(MouseButton.Left);
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blueprint = this.ChildrenOfType<TimelineHitObjectBlueprint>().First();
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InputManager.MoveMouseTo(blueprint.ScreenSpaceDrawQuad.TopLeft - new Vector2(10, 0));
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});
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AddStep("end conflicting slider", () =>
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{
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InputManager.Click(MouseButton.Right);
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});
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AddStep("click object", () =>
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{
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InputManager.Key(Key.Number1);
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blueprint = this.ChildrenOfType<TimelineHitObjectBlueprint>().First();
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InputManager.MoveMouseTo(blueprint);
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InputManager.Click(MouseButton.Left);
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});
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AddStep("right click", () => InputManager.Click(MouseButton.Right));
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AddAssert("context menu open", () => this.ChildrenOfType<OsuContextMenu>().SingleOrDefault()?.State == MenuState.Open);
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}
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[Test]
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public void TestNudgeSelection()
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{
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HitCircle[] addedObjects = null;
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
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{
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new HitCircle { StartTime = 500 },
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new HitCircle { StartTime = 1000, Position = new Vector2(100) },
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new HitCircle { StartTime = 1500, Position = new Vector2(200) },
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new HitCircle { StartTime = 2000, Position = new Vector2(300) },
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}));
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AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
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AddStep("nudge forwards", () => InputManager.Key(Key.K));
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AddAssert("objects moved forwards in time", () => addedObjects[0].StartTime > 500);
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AddStep("nudge backwards", () => InputManager.Key(Key.J));
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AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 500);
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}
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[Test]
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public void TestBasicSelect()
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{
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var addedObject = new HitCircle { StartTime = 500 };
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AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
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moveMouseToObject(() => addedObject);
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
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var addedObject2 = new HitCircle
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{
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StartTime = 1000,
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Position = new Vector2(100),
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};
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AddStep("add one more hitobject", () => EditorBeatmap.Add(addedObject2));
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AddAssert("selection unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
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moveMouseToObject(() => addedObject2);
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject2);
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}
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[Test]
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public void TestMultiSelect()
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{
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var addedObjects = new[]
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{
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new HitCircle { StartTime = 500 },
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new HitCircle { StartTime = 1000, Position = new Vector2(100) },
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new HitCircle { StartTime = 1500, Position = new Vector2(200) },
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new HitCircle { StartTime = 2000, Position = new Vector2(300) },
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};
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
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moveMouseToObject(() => addedObjects[0]);
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AddStep("click first", () => InputManager.Click(MouseButton.Left));
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[0]);
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AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
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moveMouseToObject(() => addedObjects[1]);
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AddStep("click second", () => InputManager.Click(MouseButton.Left));
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AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
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moveMouseToObject(() => addedObjects[2]);
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AddStep("click third", () => InputManager.Click(MouseButton.Left));
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AddAssert("3 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 3 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[2]));
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moveMouseToObject(() => addedObjects[1]);
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AddStep("click second", () => InputManager.Click(MouseButton.Left));
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AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
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AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
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}
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[Test]
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public void TestBasicDeselect()
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{
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var addedObject = new HitCircle { StartTime = 500 };
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AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
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moveMouseToObject(() => addedObject);
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
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AddStep("click away", () =>
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{
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InputManager.MoveMouseTo(Editor.ChildrenOfType<Timeline>().First().ScreenSpaceDrawQuad.TopLeft + new Vector2(5));
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("selection lost", () => EditorBeatmap.SelectedHitObjects.Count == 0);
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}
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[Test]
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public void TestQuickDelete()
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{
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var addedObject = new HitCircle
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{
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StartTime = 0,
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};
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AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
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moveMouseToObject(() => addedObject);
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AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
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AddStep("right click", () => InputManager.Click(MouseButton.Right));
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AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
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AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
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}
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[Test]
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public void TestRangeSelect()
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{
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var addedObjects = new[]
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{
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new HitCircle { StartTime = 500 },
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new HitCircle { StartTime = 1000, Position = new Vector2(100) },
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new HitCircle { StartTime = 1500, Position = new Vector2(200) },
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new HitCircle { StartTime = 2000, Position = new Vector2(300) },
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new HitCircle { StartTime = 2500, Position = new Vector2(400) },
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};
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
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moveMouseToObject(() => addedObjects[1]);
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AddStep("click second", () => InputManager.Click(MouseButton.Left));
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[1]);
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AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
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moveMouseToObject(() => addedObjects[3]);
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AddStep("click fourth", () => InputManager.Click(MouseButton.Left));
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assertSelectionIs(addedObjects.Skip(1).Take(3));
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moveMouseToObject(() => addedObjects[0]);
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AddStep("click first", () => InputManager.Click(MouseButton.Left));
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assertSelectionIs(addedObjects.Take(2));
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AddStep("clear selection", () => EditorBeatmap.SelectedHitObjects.Clear());
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AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
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moveMouseToObject(() => addedObjects[0]);
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AddStep("click first", () => InputManager.Click(MouseButton.Left));
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assertSelectionIs(addedObjects.Take(1));
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AddStep("hold ctrl", () => InputManager.PressKey(Key.ControlLeft));
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moveMouseToObject(() => addedObjects[2]);
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AddStep("click third", () => InputManager.Click(MouseButton.Left));
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assertSelectionIs(new[] { addedObjects[0], addedObjects[2] });
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AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
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moveMouseToObject(() => addedObjects[4]);
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AddStep("click fifth", () => InputManager.Click(MouseButton.Left));
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assertSelectionIs(addedObjects.Except(new[] { addedObjects[1] }));
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moveMouseToObject(() => addedObjects[0]);
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AddStep("click first", () => InputManager.Click(MouseButton.Left));
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assertSelectionIs(addedObjects);
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AddStep("clear selection", () => EditorBeatmap.SelectedHitObjects.Clear());
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moveMouseToObject(() => addedObjects[0]);
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AddStep("click first", () => InputManager.Click(MouseButton.Left));
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assertSelectionIs(addedObjects.Take(1));
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moveMouseToObject(() => addedObjects[1]);
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AddStep("click first", () => InputManager.Click(MouseButton.Left));
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assertSelectionIs(addedObjects.Take(2));
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moveMouseToObject(() => addedObjects[2]);
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AddStep("click first", () => InputManager.Click(MouseButton.Left));
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assertSelectionIs(addedObjects.Take(3));
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AddStep("release keys", () =>
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{
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InputManager.ReleaseKey(Key.ControlLeft);
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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}
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[Test]
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public void TestRangeSelectAfterExternalSelection()
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{
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var addedObjects = new[]
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{
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new HitCircle { StartTime = 500 },
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new HitCircle { StartTime = 1000, Position = new Vector2(100) },
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new HitCircle { StartTime = 1500, Position = new Vector2(200) },
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new HitCircle { StartTime = 2000, Position = new Vector2(300) },
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};
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
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AddStep("select all without mouse", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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assertSelectionIs(addedObjects);
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AddStep("hold down shift", () => InputManager.PressKey(Key.ShiftLeft));
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moveMouseToObject(() => addedObjects[1]);
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AddStep("click second object", () => InputManager.Click(MouseButton.Left));
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assertSelectionIs(addedObjects);
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moveMouseToObject(() => addedObjects[3]);
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AddStep("click fourth object", () => InputManager.Click(MouseButton.Left));
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assertSelectionIs(addedObjects.Skip(1));
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AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
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}
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[Test]
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public void TestBasicDragSelection()
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{
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var addedObjects = new[]
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{
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new HitCircle { StartTime = 0 },
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new HitCircle { StartTime = 500, Position = new Vector2(100) },
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new HitCircle { StartTime = 1000, Position = new Vector2(200) },
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new HitCircle { StartTime = 1500, Position = new Vector2(300) },
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};
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
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AddStep("move mouse", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[0], addedObjects[1])));
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AddStep("mouse down", () => InputManager.PressButton(MouseButton.Left));
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AddStep("drag to select", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[2], addedObjects[3])));
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assertSelectionIs(new[] { addedObjects[1], addedObjects[2] });
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AddStep("drag to deselect", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[1], addedObjects[2])));
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assertSelectionIs(new[] { addedObjects[1] });
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AddStep("mouse up", () => InputManager.ReleaseButton(MouseButton.Left));
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assertSelectionIs(new[] { addedObjects[1] });
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}
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[Test]
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public void TestFastDragSelection()
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{
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var addedObjects = new[]
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{
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new HitCircle { StartTime = 0 },
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new HitCircle { StartTime = 500 },
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new HitCircle { StartTime = 20000, Position = new Vector2(100) },
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new HitCircle { StartTime = 31000, Position = new Vector2(200) },
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new HitCircle { StartTime = 60000, Position = new Vector2(300) },
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};
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
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AddStep("move mouse", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[0], addedObjects[1])));
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AddStep("mouse down", () => InputManager.PressButton(MouseButton.Left));
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AddStep("start drag", () => InputManager.MoveMouseTo(getPosition(addedObjects[1])));
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AddStep("jump editor clock", () => EditorClock.Seek(30000));
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AddStep("jump editor clock", () => EditorClock.Seek(60000));
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AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
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assertSelectionIs(addedObjects.Skip(1));
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AddAssert("all blueprints are present", () => blueprintContainer.SelectionBlueprints.Count == EditorBeatmap.SelectedHitObjects.Count);
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}
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private void assertSelectionIs(IEnumerable<HitObject> hitObjects)
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=> AddAssert("correct hitobjects selected", () => EditorBeatmap.SelectedHitObjects.OrderBy(h => h.StartTime).SequenceEqual(hitObjects));
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}
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}
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