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94 lines
2.9 KiB
C#
94 lines
2.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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/// Visualises a <see cref="Note"/> hit object.
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/// </summary>
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public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
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{
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protected readonly GlowPiece GlowPiece;
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private readonly LaneGlowPiece laneGlowPiece;
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private readonly NotePiece headPiece;
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public DrawableNote(Note hitObject, ManiaAction action)
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: base(hitObject, action)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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laneGlowPiece = new LaneGlowPiece
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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GlowPiece = new GlowPiece(),
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headPiece = new NotePiece
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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}
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};
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}
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public override Color4 AccentColour
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{
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get { return base.AccentColour; }
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set
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{
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if (base.AccentColour == value)
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return;
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base.AccentColour = value;
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laneGlowPiece.AccentColour = value;
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GlowPiece.AccentColour = value;
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headPiece.AccentColour = value;
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}
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (!userTriggered)
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{
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if (timeOffset > HitObject.HitWindows.Bad / 2)
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AddJudgement(new ManiaJudgement { Result = HitResult.Miss });
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return;
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}
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double offset = Math.Abs(timeOffset);
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if (offset > HitObject.HitWindows.Miss / 2)
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return;
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AddJudgement(new ManiaJudgement { Result = HitObject.HitWindows.ResultFor(offset) ?? HitResult.Miss });
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}
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protected override void UpdateState(ArmedState state)
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{
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}
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public virtual bool OnPressed(ManiaAction action)
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{
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if (action != Action)
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return false;
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return UpdateJudgement(true);
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}
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public virtual bool OnReleased(ManiaAction action) => false;
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}
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}
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