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osu-lazer/osu.Game.Tournament/Screens/BeatmapInfoScreen.cs

47 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.IPC;
namespace osu.Game.Tournament.Screens
{
public abstract class BeatmapInfoScreen : TournamentMatchScreen
{
protected readonly SongBar SongBar;
protected BeatmapInfoScreen()
{
AddInternal(SongBar = new SongBar
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Depth = float.MinValue,
});
}
[BackgroundDependencyLoader]
private void load(MatchIPCInfo ipc)
{
ipc.Beatmap.BindValueChanged(beatmapChanged, true);
ipc.Mods.BindValueChanged(modsChanged, true);
}
private void modsChanged(ValueChangedEvent<LegacyMods> mods)
{
SongBar.Mods = mods.NewValue;
}
private void beatmapChanged(ValueChangedEvent<BeatmapInfo> beatmap)
{
SongBar.FadeInFromZero(300, Easing.OutQuint);
SongBar.Beatmap = beatmap.NewValue;
}
}
}