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60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Edit.Checks.Components;
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namespace osu.Game.Rulesets.Edit
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{
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/// <summary>
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/// A ruleset-agnostic beatmap verifier that identifies issues in common metadata or mapping standards.
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/// </summary>
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public class BeatmapVerifier : IBeatmapVerifier
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{
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private readonly List<ICheck> checks = new List<ICheck>
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{
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// Resources
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new CheckBackgroundPresence(),
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new CheckBackgroundQuality(),
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new CheckVideoResolution(),
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// Audio
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new CheckAudioPresence(),
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new CheckAudioQuality(),
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new CheckMutedObjects(),
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new CheckFewHitsounds(),
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new CheckTooShortAudioFiles(),
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new CheckAudioInVideo(),
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new CheckDelayedHitsounds(),
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new CheckSongFormat(),
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new CheckHitsoundsFormat(),
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// Files
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new CheckZeroByteFiles(),
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// Compose
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new CheckUnsnappedObjects(),
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new CheckConcurrentObjects(),
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new CheckZeroLengthObjects(),
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new CheckDrainLength(),
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new CheckUnusedAudioAtEnd(),
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// Timing
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new CheckPreviewTime(),
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// Events
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new CheckBreaks(),
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// Metadata
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new CheckTitleMarkers(),
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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return checks.SelectMany(check => check.Run(context));
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}
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}
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}
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