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osu-lazer/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Replays/PippidonAutoGenerator.cs

34 lines
1004 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Pippidon.Objects;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Pippidon.Replays
{
public class PippidonAutoGenerator : AutoGenerator<PippidonReplayFrame>
{
public new Beatmap<PippidonHitObject> Beatmap => (Beatmap<PippidonHitObject>)base.Beatmap;
public PippidonAutoGenerator(IBeatmap beatmap)
: base(beatmap)
{
}
protected override void GenerateFrames()
{
Frames.Add(new PippidonReplayFrame());
foreach (PippidonHitObject hitObject in Beatmap.HitObjects)
{
Frames.Add(new PippidonReplayFrame
{
Time = hitObject.StartTime,
Position = hitObject.Position,
});
}
}
}
}