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osu-lazer/osu.Game/Overlays/SearchableList/DisplayStyleControl.cs
Dean Herbert 0d9ea97828 Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00

103 lines
3.6 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.SearchableList
{
public class DisplayStyleControl<T> : Container
{
public readonly SlimEnumDropdown<T> Dropdown;
public readonly Bindable<PanelDisplayStyle> DisplayStyle = new Bindable<PanelDisplayStyle>();
public DisplayStyleControl()
{
AutoSizeAxes = Axes.Both;
Children = new[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Spacing = new Vector2(10f, 0f),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(5f, 0f),
Direction = FillDirection.Horizontal,
Children = new[]
{
new DisplayStyleToggleButton(FontAwesome.fa_th_large, PanelDisplayStyle.Grid, DisplayStyle),
new DisplayStyleToggleButton(FontAwesome.fa_list_ul, PanelDisplayStyle.List, DisplayStyle),
},
},
Dropdown = new SlimEnumDropdown<T>
{
RelativeSizeAxes = Axes.None,
Width = 160f,
},
},
},
};
DisplayStyle.Value = PanelDisplayStyle.Grid;
}
private class DisplayStyleToggleButton : OsuClickableContainer
{
private readonly SpriteIcon icon;
private readonly PanelDisplayStyle style;
private readonly Bindable<PanelDisplayStyle> bindable;
public DisplayStyleToggleButton(FontAwesome icon, PanelDisplayStyle style, Bindable<PanelDisplayStyle> bindable)
{
this.bindable = bindable;
this.style = style;
Size = new Vector2(25f);
Children = new Drawable[]
{
this.icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = icon,
Size = new Vector2(18),
Alpha = 0.5f,
},
};
bindable.ValueChanged += Bindable_ValueChanged;
Bindable_ValueChanged(bindable.Value);
Action = () => bindable.Value = this.style;
}
private void Bindable_ValueChanged(PanelDisplayStyle style)
{
icon.FadeTo(style == this.style ? 1.0f : 0.5f, 100);
}
protected override void Dispose(bool isDisposing)
{
bindable.ValueChanged -= Bindable_ValueChanged;
}
}
}
public enum PanelDisplayStyle
{
Grid,
List,
}
}