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osu-lazer/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonHoldNoteTailPiece.cs
2023-01-23 01:01:45 -06:00

106 lines
3.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
internal partial class ArgonHoldNoteTailPiece : CompositeDrawable
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private readonly Container spriteContainer;
private readonly Container shadeContainer;
private readonly Circle hitLine;
public ArgonHoldNoteTailPiece()
{
RelativeSizeAxes = Axes.X;
// multiply by two so that the hold body extends up to the height of the note head accent
Height = ArgonNotePiece.NOTE_HEIGHT * ArgonNotePiece.NOTE_ACCENT_RATIO * 2;
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
Masking = true;
InternalChildren = new Drawable[]
{
shadeContainer = new Container {
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
Masking = true,
Children = new Drawable[] {
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.2f,
},
},
},
spriteContainer = new Container {
RelativeSizeAxes = Axes.X,
Height = ArgonNotePiece.NOTE_HEIGHT,
Children = new Drawable[]
{
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = 4,
Icon = FontAwesome.Solid.AngleDown,
Size = new Vector2(20),
Scale = new Vector2(1, 0.7f),
Colour = Color4.White,
Alpha = 0.2f,
},
},
},
hitLine = new Circle {
RelativeSizeAxes = Axes.X,
Height = ArgonNotePiece.CORNER_RADIUS * 2,
},
};
}
[BackgroundDependencyLoader(true)]
private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
if (drawableObject != null)
{
accentColour.BindTo(drawableObject.AccentColour);
accentColour.BindValueChanged(onAccentChanged, true);
}
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
hitLine.Anchor = hitLine.Origin =
spriteContainer.Anchor = spriteContainer.Origin =
shadeContainer.Anchor = shadeContainer.Origin =
direction.NewValue == ScrollingDirection.Up
? Anchor.TopCentre
: Anchor.BottomCentre;
}
private void onAccentChanged(ValueChangedEvent<Color4> accent)
{
hitLine.Colour = accent.NewValue;
}
}
}