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osu-lazer/osu.Game/Graphics/Processing/RatioAdjust.cs
2017-03-07 13:05:57 +09:00

30 lines
803 B
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics.Containers;
using OpenTK;
using osu.Framework.Graphics;
namespace osu.Game.Graphics.Processing
{
internal class RatioAdjust : Container
{
public override bool Contains(Vector2 screenSpacePos) => true;
public RatioAdjust()
{
RelativeSizeAxes = Axes.Both;
}
protected override void Update()
{
base.Update();
Vector2 parent = Parent.DrawSize;
Scale = new Vector2(Math.Min(parent.Y / 768f, parent.X / 1024f));
Size = new Vector2(1 / Scale.X);
}
}
}