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36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaBlueprintContainer : ComposeBlueprintContainer
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{
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public ManiaBlueprintContainer(HitObjectComposer composer)
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: base(composer)
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{
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}
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public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject)
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{
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switch (hitObject)
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{
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case Note note:
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return new NoteSelectionBlueprint(note);
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case HoldNote holdNote:
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return new HoldNoteSelectionBlueprint(holdNote);
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}
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return base.CreateHitObjectBlueprintFor(hitObject);
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}
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protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler();
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}
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}
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