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52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Graphics.Containers.Markdown
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{
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public class OsuMarkdownUnorderedListItem : OsuMarkdownListItem
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{
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private const float left_padding = 20;
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private readonly int level;
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public OsuMarkdownUnorderedListItem(int level)
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{
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this.level = level;
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Padding = new MarginPadding { Left = left_padding };
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}
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protected override SpriteText CreateMarker() => base.CreateMarker().With(t =>
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{
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t.Text = GetTextMarker(level);
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t.Font = t.Font.With(size: t.Font.Size / 2);
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t.Origin = Anchor.Centre;
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t.X = -left_padding / 2;
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t.Y = t.Font.Size;
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});
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/// <summary>
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/// Get text marker based on <paramref name="level"/>
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/// </summary>
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/// <param name="level">The markdown level of current list item.</param>
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/// <returns>The marker string of this list item</returns>
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protected virtual string GetTextMarker(int level)
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{
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switch (level)
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{
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case 1:
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return "●";
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case 2:
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return "○";
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default:
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return "■";
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}
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}
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}
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}
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