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osu-lazer/osu.Game/Skinning/DefaultLegacySkin.cs
2021-06-08 12:06:42 +09:00

43 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.IO.Stores;
using osu.Game.Extensions;
using osu.Game.IO;
using osuTK.Graphics;
namespace osu.Game.Skinning
{
public class DefaultLegacySkin : LegacySkin
{
public DefaultLegacySkin(IStorageResourceProvider resources)
: this(Info, resources)
{
}
[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
public DefaultLegacySkin(SkinInfo skin, IStorageResourceProvider resources)
: base(skin, new NamespacedResourceStore<byte[]>(resources.Resources, "Skins/Legacy"), resources, string.Empty)
{
Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
Configuration.AddComboColours(
new Color4(255, 192, 0, 255),
new Color4(0, 202, 0, 255),
new Color4(18, 124, 255, 255),
new Color4(242, 24, 57, 255)
);
Configuration.LegacyVersion = 2.7m;
}
public static SkinInfo Info { get; } = new SkinInfo
{
ID = SkinInfo.CLASSIC_SKIN, // this is temporary until database storage is decided upon.
Name = "osu!classic",
Creator = "team osu!",
InstantiationInfo = typeof(DefaultLegacySkin).GetInvariantInstantiationInfo()
};
}
}