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127 lines
5.4 KiB
C#
127 lines
5.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public partial class TestSceneHostOnlyQueueMode : QueueModeTestScene
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{
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protected override QueueMode Mode => QueueMode.HostOnly;
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[Test]
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public void TestFirstItemSelectedByDefault()
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{
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AddUntilStep("first item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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}
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[Test]
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public void TestNewItemCreatedAfterGameplayFinished()
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{
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RunGameplay();
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AddUntilStep("playlist contains two items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 2);
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AddUntilStep("first playlist item expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true);
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AddUntilStep("second playlist item not expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Expired == false);
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AddUntilStep("second playlist item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[1].ID);
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}
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[Test]
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public void TestSettingsUpdatedWhenChangingQueueMode()
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{
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AddStep("change queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings
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{
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QueueMode = QueueMode.AllPlayers
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}).WaitSafely());
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AddUntilStep("api room updated", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == QueueMode.AllPlayers);
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}
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[Test]
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public void TestItemStillSelectedAfterChangeToSameBeatmap()
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{
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selectNewItem(() => InitialBeatmap);
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AddUntilStep("playlist item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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}
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[Test]
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public void TestItemStillSelectedAfterChangeToOtherBeatmap()
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{
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selectNewItem(() => OtherBeatmap);
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AddUntilStep("playlist item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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}
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[Test]
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public void TestOnlyLastItemChangedAfterGameplayFinished()
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{
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RunGameplay();
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IBeatmapInfo firstBeatmap = null;
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AddStep("get first playlist item beatmap", () => firstBeatmap = MultiplayerClient.ServerAPIRoom?.Playlist[0].Beatmap);
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selectNewItem(() => OtherBeatmap);
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AddUntilStep("first playlist item hasn't changed", () => MultiplayerClient.ServerAPIRoom?.Playlist[0].Beatmap == firstBeatmap);
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AddUntilStep("second playlist item changed", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Beatmap != firstBeatmap);
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}
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[Test]
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public void TestAddItemsAsHost()
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{
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addItem(() => OtherBeatmap);
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AddUntilStep("playlist contains two items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 2);
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}
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private void selectNewItem(Func<BeatmapInfo> beatmap)
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{
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AddUntilStep("wait for playlist panels to load", () =>
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{
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var queueList = this.ChildrenOfType<MultiplayerQueueList>().Single();
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return queueList.ChildrenOfType<DrawableRoomPlaylistItem>().Count() == queueList.Items.Count;
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});
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AddStep("click edit button", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistEditButton>().First());
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
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BeatmapInfo otherBeatmap = null;
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AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(otherBeatmap = beatmap()));
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AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
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AddUntilStep("selected item is new beatmap", () => (CurrentSubScreen as MultiplayerMatchSubScreen)?.SelectedItem.Value?.Beatmap.OnlineID == otherBeatmap.OnlineID);
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}
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private void addItem(Func<BeatmapInfo> beatmap)
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{
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AddStep("click add button", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSubScreen.AddItemButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
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AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(beatmap()));
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AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
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}
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}
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}
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